No matter how many times I watch another one I never learn anything, it's always the same ultra basic tutorial where they just show you how to add a sprite to the scene and how to make him move.
How do you actually make a full game? How do you make something, that's playable?
How do you visually script the actions you want for the games you're trying to make?
Like let's say I wanted to make a top down 2D Battle Royale game.
How would I create a zone? How do I create an inventory system? How do I display the amount of people still alive? How do I create a random RNG system for loot?
How do I play a separate animation when I shoot? How do I create a melee attack?
How do you set up hitboxes? How do you make a game over screen?
One of the important things you're highlighting here is the difference between what you want to create (inventories, etc) and how to create it (event sheets, layouts, etc).
How I learned was by drawing out, with a paper and pen, what I wanted to create. An "inventory" isn't just an "inventory"; it's a grid, with 16 boxes, that can have an item in each box.
Then you add the player experience: what you want people to do. In the inventory, players should be able to select different items, and see a description.
What's interesting is now we need to draw two more things on our piece of paper: a cursor (for the player to select items), and a text box (to show the item's description).
Pick your favourite game and break it into pieces like this. Draw out other inventories and see what they created. Or levels, characters, bosses, weapons - it's all the same. Just a bunch of little pieces that add up to something greater.
Once you go through this a few times, you'll have a piece of paper with everything you need to create, and what it's supposed to do. Now you can go figure out how to create it in Construct.
You can look at the included example projects, and find ones that already have things you're going to create: cursors, text boxes, grids, etc. That will show you how to create those in construct. You can also look up tutorials. But between the amazing C3 manual and the included projects, chances are you'll find examples of what the pieces you're creating.
Games are just that - individual pieces. Like any program, you're going to need to understand the basics of Construct (event sheets, properties, behaviours). But after that, you're just making lots of little things that add up to something greater (and hopefully, fun).