brushfe's Forum Posts

  • It's a good point; I really love the new style, but it certainly feels built more for new users, or maybe no users and just an "overview of Construct".

    I think the page functionality could certainly be brought more toward the advanced users (e.g. Adobe CC went through the same journey). The fact that it takes two clicks to open a file is a good example of that. Your suggestion about having more Recent File slots as well. Giving more real estate to advanced user flows, rather than things like social media, the more balanced it'll be.

    Just for fun - a starter thought on how it could go:

  • It won't be possible to help you by looking at a screenshot - the problem is in your code, not your layout.

    You should consider posting your project or a screenshot of your code instead, and explaining the problem in more detail.

  • Even with a short tab name like "Layout 1", there is a much bigger area to click on the tab to select it than to close it. The X is pretty small and so should actually be difficult to click - like the famously tiny small X button on ads that people complain about being hard to close. How is it possible to repeatedly accidentally click a small button? I don't understand this at all, can someone explain?

    I'd absolutely vote for an option to remove the X and using right-click menu instead. In my view, there's a few additional things to consider:

    • In larger projects, with multiple sheets open and organized, the downsides to accidentally clicking the X are way higher than the upside of having it there.
    • As in any customer experience, the more often a pain point like this occurs, the stronger the negative response to it becomes. At this point, after making this small mistake over a hundred times, it's grown into a large frustration.
    • For tablet users, the cursor isn't nearly as precise as a mouse/trackpad. And you can make a lot accidental clicks.
    • Different Construct themes have different sizes of X and different padding around it (see below).

    We know that our individual experiences don't equate to the average or aggregate experience. As a product grows, as users become more advanced, the need for personalization grows in step.

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  • Yeah it's super strange - it seems to happen in all kinds of arrangements between the start/end object. It's also not targeting the precise X/Y of the end object; it's finding a path a little down/right of the origin point.

    Sorry I can't be much help! It feels like a bug but hopefully someone with more experience can see the issue.

  • Does the result differ when you change the cell size?

    construct.net/en/construct-2/manuals/construct-2/behavior-reference/pathfinding

  • These may be dumb questions, but does your Hotdog object have an animation named "Walking Left"? Is the spelling correct? Is the speed of the animation greater than zero?

  • You can also add "Object -> On frame changed" so that the action runs every time Frame 2 is drawn (Trigger Once will only run the action once)

  • Without any conditions, all objects are picked. So when you say "sprite -> subtract 1 health", it's saying "subtract 1 health from them all".

    But once a condition is added to an action, it starts looking for an individual instance. So when you say "Sprite health ≤ 0", it's asking "if you find one Sprite with health ≤ 0, do [this action]". It'll pick out one random instance of Sprite, and apply the action to it.

    So "For each Sprite" means you want all the instances that meet your conditions, not just one random one.

  • Great question! I'd love to know if there is (or could be) a quick erase feature or something for tilemaps.

    What I've been doing isn't great, but in case it helps: after creating the tilemap full of unwanted tiles, I select all the tiles in the tilemap window (the place where you pick tiles to draw) so there's a big selection of tiles, like 10x10 or more. Selecting the eraser in the tilemap window turns that selection into really big eraser, so you can quickly erase huge areas of the tilemap object at once, and clear it out quickly.

    Not perfect by any means (and likely quite obvious), but it helps. Hopefully there's a better answer!

  • Ah, ok! That makes sense! Thanks for the update. Also, this folder import feature is a fantastic addition. Really saves a huge amount of time!

  • I love the option of removing the Xs and right clicking to close!

    I'm not sure what the state of the suggestions platform is, but it'd be a great idea to add there.

  • DiegoM Is it possible to disable the "version" number automatically added to folders? It defeats the purpose of setting up folders with specific names in advance, since you have to rename all the folders in C3 to remove these numbers.

    (in this example, the folder should just be called "General", "Ground", and "Stand")

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  • I've found the problem! I'll post bug report soon -

    Saving as "Project folder" is broken in the latest beta.

    Go into C3, open Kiwi Story, save it as project folder, and upon completion, you get the same error as me (and it persists after refreshing C3).

    The really strange thing is, when I opened the new beta earlier today for the first time, I didn't even open my project yet, and the error appeared at the top of C3. Maybe C3 doesn't like the "Recent Items" history if it has a project folder? Who knows.

    Awesome — nice detective work!

  • Same here!

    It started after a crash opening a Local Project Folder, when I got this crash message:

    Error report information

    Type: unhandled rejection

    Reason: Error: missing placeholder '{0}' in string substitution Error: missing placeholder '{0}' in string substitution at Function.ip.fTa (https://editor.construct.net/r278/main.js:1008:245) at q8b (https://editor.construct.net/r278/main.js:1027:477) at Function.f.q0 (https://editor.construct.net/r278/main.js:200:274) at window.aic.Idb (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:9:342) at xib (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:4:177)

    Stack: Error: missing placeholder '{0}' in string substitution at Function.ip.fTa (https://editor.construct.net/r278/main.js:1008:245) at q8b (https://editor.construct.net/r278/main.js:1027:477) at Function.f.q0 (https://editor.construct.net/r278/main.js:200:274) at window.aic.Idb (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:9:342) at xib (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:4:177)

    Construct 3 version: r278

    URL: editor.construct.net/r278

    Date: Tue Jan 11 2022 11:55:55 GMT-0500 (Eastern Standard Time)

    Uptime: 13.3 s

    Platform information

    Browser: Chrome

    Browser version: 97.0.4692.71

    Browser engine: Chromium

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.15_7

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/97.0.4692.71 Safari/537.36

    C3 release: r278 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Inc.

    Renderer: Intel(R) Iris(TM) Plus Graphics OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw