I'm making a platformer sort of like mario where I jump on the enemies head and then it dies, but I can't make the death hitbox for the enemy pin to the top of its head it always pins to the middle.
If you haven't already, check out imagepoints in the manual. If you need to pin something, you might need to set the imagepoint higher on the enemy sprite, which you can do inside the animation editor.
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I've tried this but whenever i do it still pins it to image point 0 instead of 1
Have you set the new image point for each frame of the animation?
You can also use the pin at distance expression