Bootfit's Forum Posts

  • Is anybody else having this build issue in Xcode, or can anyone shed some light on the error:

    Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service

    Is this a build-service error? There's nothing I've changed in my app to trigger something like this.

  • In regards to the initial issue, the following code is flagged with the error in the main.m file:

    #import <UIKit/UIKit.h> int main(int argc, char* argv[]) { { int retVal = UIApplicationMain(argc, argv, nil, "AppDelegate"); return retVal; } }

    Searching on Google it seems to be a Cordova build issue - see here: github.com/nordnet/cordova-hot-code-push-local-dev-addon/issues/12

    Ashley - any idea how to sort this?

  • But apply wont approve apps/games that doesnt support iphone x screens right?

    I'm not sure - I started a thread asking the same question recently but got no replies. If thats the case then Scirra need to get it sorted otherwise no one can submit to the App store, which is a massive reason for choosing a platform like Construct as it means you don't have to learn Swift.

  • Can you tell me how to make a game display correctly on an iphone x?

    Nope, sorry. I’ve got the same problem with iPhone X too. Not sure if Construct supports deving for iPhone X display yet.

  • I’m not using Unity ads - I’m using Admob and the Mobile Avert plugin.

    I’ve deleted the plugin and the function that calls the ads, rebuilt and still get the error.

    Was all working fine up until 48 hours ago. 😐

    Did you get the same error and blank screen though?

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  • Is anybody else having issues building via XCode?

    Until a couple of days ago my builds were going through fine, now the app fails when building and I'm getting the following error in the XCode build log:

    2018-06-16 00:12:08.284657+0100 New Project[2137:363537] Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service

    Whereas this seems to point to an Apple-based issue, I've tried rebuilding with other app IDs that work and the problem persists - therefor the issue must be a project level based issue.

    So I've gone through my app and to narrow the issue down I've deleted each layout individually and rebuilt individually, deleted each event sheet individually and rebuilt individually and deleted each plugin individually and rebuilt individually.

    Anyone else having this issue?

  • I have a similar problem - see here:

    construct.net/forum/construct-3/how-do-i-8/error-on-xcode-build-apple-web-135519

    I get the black/white screen too.

    Do you get an error in the Xcode log when you try and build your game on your phone?

    If we’re all suddenly getting this problem does it indicate an issue with the current build? I’m using /r105.

  • My project has just stopped working when building and testing via XCode.

    I get the following error in the log:

    2018-06-16 00:12:08.284657+0100 New Project[2137:363537] Could not signal service com.apple.WebKit.Networking: 113: Could not find specified service

    Whereas this seems to point to an Apple-based issue, I've tried rebuilding with other app IDs that work and the problem persists - therefor the issue must be a project-level issue.

    So I've gone through my app and to narrow the issue down I've deleted each layout individually and rebuilt individually, deleted each event sheet individually and rebuilt individually and deleted each plugin individually and rebuilt individually. I'm tearing my hair out.

    But I've just noticed this difference between the app that doesn't work and an earlier version that does...

    The app that doesn't work has a triangular icon next to the project name:

    http://i67.tinypic.com/2m5flgj.jpg[/IMG]

    ...whereas the earlier version of the app that does work has a regular folder icon:

    http://i66.tinypic.com/2d9tdgx.jpg[/IMG]

    So what is this triangular icon? Is it a factor in the app not working and how do I change it back to a regular folder icon?

  • I have a popup with a rate button that appears over the top of my main layout.

    The Rate button itself lies across some of the coordinates of other sprite buttons on layers below.

    All my buttons use: Touch > On touched button name > events...

    Is there a way to disable the buttons on the lower layers?

  • Yeah I've just discovered containers.

    In regards to aligning them - how do I do that? On the original layout all the elements were aligned when I created the container. Now with the popup all of the elements appear at the bottom of the screen apart from the white background panel which was the basis for the container - that now slides up the screen when the popup is called.

  • kriand - brilliant, thanks for the example.

    My rating popup is composed of several components (white background panel, copy, stars, submit and close buttons - see linked image) - is there a way I can call these as a single object or group rather than having to call each element individually?

    http://i64.tinypic.com/5bs190.jpg

    Edit: To clarify, on event 3 you create object PopUp - is there a way for my full popup with all it's components in place to be called up as a single object?

  • I've created a ratings popup (five stars and a submit button) that I want to popup over my main game screens when the user presses a button. I've created this on a separate layout.

    How do I get it to appear over the other game screens? Do I save the layout in different way and call it as something else? Perhaps as an object in it's own right?

    Thanks all :)

  • When trying to set up a Google Play leaderboard, in the Linked apps section I have to specify a Package name - how do I do this?

    I've exported my app as a signed .apk from Construct 3.

    The application’s property ID in Construct it's there - com.url.myapp - however where I'm meant to enter it in the Google Play Console there's just a dropdown that has the package name of a previous app I'd tried to set up - I've no idea how I managed to get that one in there. I know I have to upload the .apk somewhere but I can’t remember where.

  • Anyone know if you can still submit to the Apple App Store if you don’t have GDPR compliance in place?

  • Thats excellent - thank you 👍 - I was just missing the App ID/Pub ID from the Advert plugin.

    Works great on my Android device. Just need an iOS version now.