Biim Games's Forum Posts

  • I keep sharing my journey, in case you want to try to follow the same path too.

    Week 01 report:

    "Show yourself"

    In this video:

    - The importance of showing yourself

    - How much time it takes to work on promotion

    - Benefits

    - Suggestions

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  • Hi mulecow,

    feel free to contact me for the task.

    Here is my website to check my work and contact me:

    https://biim.games

    Thank you!

  • Thank you very much tarek2! :-)

    You are welcome to participate in the comments to share your thought and your personal experience.

    If others will share their situation, it will help everyone to take a proper decision ;-)

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  • Hi fellow developers,

    Today I'm going to share something quite personal:

    I am going to document my journey to go from 0 to full-time indie game developer.

    Do you want to make the jump too?

    Follow my progress to know what it takes to become economically sustainable within 1 year.

    If you want to have a look, this is my first introductory where I explain my starting point.

    You are very welcome to participate leaving your feedback and suggestion in the comments.

    Thank you! 🙂

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  • Great, it's then time to get some assets and template ready by then ;-)

    Thank you! :-)

  • Long term plan has always been to move everything from Scirra.com over to Construct.net, one of the last big things remaining is the store.

    Future of the store is to keep it, and move it to Construct.net. It's a big job as requires a complete rewrite to work on our scalable infrastructure.

    Currently am working on rewriting of the C3 part of the store - once up and running will start working on the new store.

    Tom any news about the new store?

    In case it takes lots of time, perhaps might it be possible to have the old one fixed by the major bugs?

    Thank you

  • > why releasing a game on Scirra's Arcade?

    >

    > I mean, it's great for a demo, but you can't monetise it at all.

    >

    > At least you could consider Scirra Store.

    >

    > For PC I would suggest you to consider also itch.io and GameJolt if you don't want to publish on the usual big stores :-)

    >

    > Good luck with your development! :)

    I do agree that stores are good places to publish to, the Scirra Arcade version is just a demo of a little less than a quarter of the game (basically just letting you complete all of the tutorials and preview the better levels). I did make a Scirra Arcade-exclusive game, though. I thought, "why monetize that?" and uploaded the full version.

    Thank you for the PC Game Store recommendations, I'll have to look into those!

    - Peace Of Cake Games

    Ok, a demo makes sense :)

  • why releasing a game on Scirra's Arcade?

    I mean, it's great for a demo, but you can't monetise it at all.

    At least you could consider Scirra Store.

    For PC I would suggest you to consider also itch.io and GameJolt if you don't want to publish on the usual big stores :-)

    Good luck with your development! :)

  • GamerDude96 I can see that I am not the only one with a long list of projects to do :D

  • logistic and strategic games aren't really simple projects...

    Not a problem for me, but generally they are way more challenging than other games.

    Is that a paid position? I mean paid during game development and not a % on eventual sales.

  • It's good you are creating a code that you can recycle.

    For the resource, I highly recommend to do all without effects. FPS will become much higher and the game can be enjoyed on more devices.

  • Thank you Von Perkele :)

    On which projects are you working?

  • Hi tlavelle,

    I am able to help you with the creation of the game, in addition if you want I can support you with Game Design and Gamification.

    Feel free to reach me out.

    My website is:

    https://biim.games

    Thank you

  • Definitively the time will come, I am not going to give up so easily on this.

    Thank you for starting this topic and keep updating it, so I can see your progress ;-)

  • GamerDude96 I am sure some studios use Construct for quick prototyping of 2d games, the difficult part is to get a job as a person that uses only C2/C3, and that I think it's quite unlikely, unfortunately.

    I think there is definitely space to work as a freelancer, and that's what I am trying to do. Even be able to work to develop quick prototypes for different studios would be something nice to do. Of course, as a freelancer, it's not a continuous flow of money.

    I did one year as full-time indie, I took a risk, but I did learn a lot, not only about developing. I started a YouTube channel, a Patreon page, studied marketing and other stuff. The hard reality is that during this time the income as a beginner is too low because you don't have enough contacts to get freelance jobs and in the end, I had to go back to my 'normal' work that is totally unrelated to game development.

    I still work with C2 on some projects, but my normal job drains all my energy. The job itself is quite easy, but the environment is highly mind demanding, stressing me so much. Every day I hate so much to go to work and once home I don't have a proper mind status to work on projects.

    In the end, I can't develop much because I have a normal job and if I don't have a normal job I can't sustain my family. So the progression is really hard. Being lucky to get some contacts and start to do freelance jobs at least for 3-4 months would be a great chance to try again to go back full-time indie.

    I wish people would be more open-minded about software, in the end, it's the final result that counts, not what you have used to develop a game...