Beaverlicious's Forum Posts

  • It´s just like Photoshop...your pictures won´t look good, because PS can possibly do it.... it´s in how to use the software and ressources!!

    Of course there are some weak points.... but other tools do have them as well, it´s all to you to make your game look, feel and work great!

  • Made a retro day again and played some Sim City hours on snes yesterday. Addictive:-)

  • jbickel

    Well, of course such a background doesn´t get you as much advantage as a math-one or something scientific, cause graphic is a very strange field.

    Otherwise you get a lot of knowledge you´ll certainly need in real-life business. It´s not enough to be good at photoshop to make real design and advertising. There is a lot more like color-spaces, printing techniques, typography etc. you definitely won´t know before.

    Also it´s a good thing to find your part in creative-business, cause there are a million things you can do with it. You can connect with other and build some kind of network for the first time, which is definitely a benefit later. Well, everybody is a specialist at something

    Also I now work at a full-service marketing agency which works for the big players like Nike and Toshiba, i´m not really sure, but I guess it would have taken a lot longer without any background on this to get a job like mine. You can be as good as u want, companies wanna see grades. it´s not all about your skills, it´s also about your ability to get jobs done and your "intelligence" in itself I would say.

    The last and great point is the time you have while you are still learning. It has been most creative phase of my life. Now timelines are more than hard and if you really consider to do something graphically (in a real agency) consider to have days from 9-22. Got to know many agencies and they all got such a hard workload. At least the money is good and I still LOVE my job. Feels really good to see your stuff for really big names.

    Have a good one!

  • Would be REALLY, REALLY hard for a beginner, but I guess it´s definitely doable in general.

  • A little game we put together in about a week, to get gain some experience in mobile exporting

  • +1 for that. Structure is everything!:)

  • Liked it as well. Really cool thing

    Some minor bugs (i can see the seens of the tiled floor/enemys sometimes spawn right next to you) but if you get that handled it´ll be awsome

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  • I studied GraphicDesign and we made some little animations and games during that time...nothing really deep or special.

  • It´s C2, one of the major projects here...search for it!

  • ??? I don´t get the point. The normal car behavior has so many things to tweak! Clicked around a little and got good physics after a few minutes.

    Also there definitely is a possibility to make good racing games in C2:

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    Just as impression <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • There is nothing bad in selling templates.

  • yes they have it...if you look at the behaviours, you´ll find a top down car behaviour!

  • Well, thanks for all the great tips guys...I´ll go and check some mobiles out this weekend. Will keep you informed about my choice

  • love the idea +1 for that

  • Hey guys,

    my recent contract is running out in a few month and I´m thinking about throwing my iPhone 4 which isn´t able to run any new games into the rubbish bin and buy a brand new one.

    I´m looking for one of this real big phones, which are half tablets, cause I really want to get a good and big view while developing. Also I really want to get a feel of how it will look on a tablets or similar devices.

    Of course, the Galaxy Note is the first which comes to someones mind here, but for me it looks kind of "feminine" and not really stylish at all. (yeah, to me, mobile phones are status symbols) I would prefer some Sony device, if it´s comparable in price and performance.

    Any tips? Thanks in advance...Beav