Beaverlicious's Forum Posts

  • Hello there,

    as written in the other question, I´m currently developing a little point tracker/companion for an offline game.

    Unfortunately, whenever I run it on mobile, my mobile´s sleep mode kicks in when I don´t touch it for a while.

    How can one disable that as long as the page is executed?

    Looking forward to your answers. And thanks in advance!

    Best,

    Robin

  • Hi everyone,

    I’m currently developing a companion app/point tracker for a physical card game. The app includes a tug-of-war style point marker and a virtual dice roller.

    I’ve tried uploading it to itch.io and Scirra Arcade, but I’m running into issues with fullscreen mode on mobile. The C3 built-in "Request Fullscreen" feature doesn’t work at all on mobile once the app is uploaded to the platforms. Even enabling the system fullscreen button provided by itch.io doesn’t seem to have any effect.

    Does anyone know how to resolve this issue or implement fullscreen functionality that works reliably on mobile for these platforms?

    Best,

    Beaver

  • Hello there,

    currently coming back into Construct for a new project idea I´d love to create. Some kind of story-driven lil adventure. :-)

    As I´m planning to have a ton of different layouts to navigate through the story, I was wondering what´s the easiest and most efficient way to have a fade-to-black mechanism inbetween layouts on a global level.

    Like applied once and triggered whenever I change layouts.

    Thanks for any help.

    Rob

  • Honestly...

    I´m actually more than impressed how well Construct is doing and how Scirra managed to expand their team from being a two people company to a real team.

    Owning a SME myself I know how hard that is! Congrats guys. No need to compare with anyone :-)

  • I'd recommend using the Hash expression of the Browser object. For example you could set it up so if someone visits example.com/index.html#settings, it goes directly to the Settings screen rather than the usual title screen.

    Ohhh sounds cool.

    Can hashes be used in QR-Codes as well? Not sure about how they are generated.

  • Hello ROJO,

    nice to see that you are still around. :)

    Right after posting my initial thoughts on this I did some more research into the 3D feature and found some posts like yours that it´s not as easy as I hoped it would be.

    Maybe I will go for a 2D implementation as 3D would be a nice feature but no necessity.

    I also like the idea of automatization of some basic things with easy code and will see how far I can go with it without loosing on the "boardgame-feel" to much.

    I guess the hardest part will be to make a cool drawing tool box in C3. Did some research here as well and there seems to be no Plug-n-Play solution yet.

    Well maybe I can find some example game or template online.

    Will keep you updated. :-)

  • Hello everyone,

    haven´t been here for a long time, but was a heavy user of C2 many moons ago.

    In the recent years I was mainly active in Boardgame Design, which I really enjoy as it is not so heavy related to programming skills (which I don´t have besides Construct and which always limited me) but which can benefit from my design background. :-)

    So I created like 20 different Roll and Write Games, continuesly growing. Here ´s a definition of what a Roll and Write game is for all that don´t know.(https://boardgamegeek.com/geeklist/213815/roll-and-write-games)

    Stumbling over the new C3 3D-feature (because of the possibility to create rolling dice) I was directly hooked again by the idea to turn these games into a digital version that you can play on your tablet.

    No complex calculations, just the drawing feature of C3 as well as some dice which can be rolled and placed on some places on the board.

    A recreation of an analog game into a web-app that I can play and offer on tablets etc. Pretty much what Tabletop-Simulator does.

    Now my questions regarding the "sandbox":

    As all games are quite similar, I would love to create some kind of sandbox which includes the core mechanisms, so that I just have to change the background, music, some effects and maybe 2-3 placeable objects (drag and drop cards, circles...) and dices for every game.

    Core mechanics would be drawing (with changeable colors, erasing etc.) as well as dice of course. The amount varies from game to game and they need to be rollable and placeable on the game matte as they sometimes represent stats etc.

    How do I set up an project like this?

    My goal would be to have a website page for each of these games, where you can click and it instantly loads.

    Do I make one game from it with different layouts for each game?

    Do I make a separate game for each of the roll and writes to have less data to proceed?

    If so is it possible to later merge C3 games together if I ever decide to put them back into one App or whatever?

    Are there any good sources or template files for the drawing and dice roll/placement mechanic already?

    Before I start something I would really love to tackle this project the right way, so that it is a solid base to work on. :-)

    Looking forward to your answers and to dig into Construct again!

    Cheers,

    Rob

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  • Hello everyone,

    the last few years I sold a lot of Game assets through various stores, making some nice pocket money with it. As times change, my focus is shifted a bit and the competition gets bigger, so I want to go with a different approach. If you are interested in the details, I wrote some lines here: beaverlicious.com/about

    All my assets are completely free from now on. Use them wherever you like. For private use as well as for education or even commercial. More info on the liscence you can find here: beaverlicious.com/the-liscense

    I will constantly update this topic whenever I upload new stuff. I really try to do this regulary from now on. If you want to share this it´s of course appreciated as well, so spread the word. :-)

    You can find all the assets on website: https://www.beaverlicious.com

    Enough talking. Here come the first graphics:

    Download: beaverlicious.com/free-assets/space-tower-defense-game-graphics

    Download: beaverlicious.com/free-assets/game-armory-creation-kit

    Download: beaverlicious.com/free-assets/dark-space-game-complete-ui

    Download: beaverlicious.com/free-assets/wasted-game-complete-ui

    Download: beaverlicious.com/free-assets/lord-of-guitars-guitar-hero-theme

    Download: beaverlicious.com/free-assets/isometric-checkers-game

    Download: beaverlicious.com/free-assets/game-jewelry-creation-kit

    Download: beaverlicious.com/free-assets/mahjong-game

    Download: beaverlicious.com/free-assets/electric-smoke-backgrounds

    Download: beaverlicious.com/free-assets/space-chess-game

    Download: beaverlicious.com/free-assets/pixel-guns-rifles

    Download: beaverlicious.com/free-assets/table-tennis-game-free-graphics

    Download: beaverlicious.com/free-assets/realistic-crosshair-set

    As said I will constantly update the first post. Please let me know if you encounter any issues, dead links etc. and feedback in any direction is always highly appreciated.

    Keep it beaverlicious! :-)

  • Hello everyone,

    haven´t been around for a long time, but finally I´m interested in game development again. :-) Once you lick the blood you always get pulled back :-D

    I was thinking about creating a card game in my mind for quite some time now and found this awesome looking template to start from:

    scirra.com/store/games-with-source/online-fantasy-card-game-913

    The only thing that holds me back from an instant buy is that it is for C2 and I´m not sure weather it is really clever to start something which requires some work and may end up in something semi-professional maybe... :-D in this old not supported software.

    Any ideas if there is something similar to start from in C3? Checked the Scirra store, but there seem to be no templates to buy from.

    Does it make sense to build it in C2?

    Thanks for your thoughts.

    Stay healthy!

    Rob

  • Haha yeah it´s a bit "warpy", but I kind of feel like this suits the game.

    Well I used a bunch of effects. Mostly "warp" and "glow".

    Playing around with all the effects really helps to understand what you can do with them ... so powerful!

  • Hey guys,

    just wanted to show you my latest fun project. A vaporwave themed shooter I´m currently working on, making heavy use of C3´s effect palette.

    If anyone wants to hop on, feel free to! I´m more of an artist than a programmer, so don´t judge me to hard. Also this is just a demo of course.

    Here you can play it:

    https://www.scirra.com/arcade/shooting-games/v-for-vanilla-a-vaporwave-shooter-30048

    Feedback appreciated!

  • Looks really awsome! Love the smooth 3D-ish look. Was it hard to handle the frame management?

  • one thing i would like to see in a fighting game is a correlation between health and performance so that fights are more realistic. players would fight better with more health and worse with less health. of course this makes it harder for a player to come back from behind, so there could be an adrenaline level or something that makes up for lost health with a burst of energy.

    I really like this idea and I remember some kind of fighting game where you get the chance to land the "last lucky hit" when you are nearly down. That was freakin funny, but I can´t remember the name.

  • Hello guys,

    I'm currently struggling with the implememtation of a multi-kill feature for my top down shooter.

    I tried to solve it with a variable and the System->Wait expression, but this does not work correctly all the time.

    Any ideas?

    Greets

    R.

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