How do I make a screenshot of the full resolution?

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Adjusting the game screen for different resolutions (Letterbox scale)
  • Hello everyone,

    I want to make some kind of image generator using C3 and use the screenshot feature for it (or any other solution that´s maybe better?)

    My idea was to disable the UI, make a screenshot and enable it again.

    So when setting this up, the download of the image works fine, but the screenshots resolution is based on my resized window and not on the actual canvas I´m working in.

    How can this be achieved?

    I´m glad for any help on this!

    Best,

    Beaver

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  • You can instead use a drawing canvas with fixed resolution and paste the images on the canvas. Say, set canvas resolution to 500x500, resize it to the image size, then paste, then use "DrawingCanvas Save Image" action. The resulting PNG should be 500x500 px.

    Or, if there are too many objects to paste - make a snapshot, load it into a sprite, paste the sprite onto the canvas.

  • You can instead use a drawing canvas with fixed resolution and paste the images on the canvas. Say, set canvas resolution to 500x500, resize it to the image size, then paste, then use "DrawingCanvas Save Image" action. The resulting PNG should be 500x500 px.

    Or, if there are too many objects to paste - make a snapshot, load it into a sprite, paste the sprite onto the canvas.

    It will be several objects... think of a character generator, that allows you to change weapons, armor, hair... and all the values for strength etc.

    This should then be printed on A4 which makes the resolution necessary.

    The second option sounds intriguing but wouldn´t it just take the "low res" screenshot then and scale it up to the bigger resolution, making everything blurry?

    Feels like there must be some sort of code snippet or something for it, but I´m more of a designer than a coder. :-P

  • You can past multiple objects. If they are all sprites, you can add them to a family and paste in one action.

    The second option sounds intriguing but wouldn´t it just take the "low res" screenshot then and scale it up to the bigger resolution, making everything blurry?

    Well, Construct isn't really suited for this task. You can zoom everything in before pasting on the canvas if you want to make a higher quality snapshot.

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  • You can past multiple objects. If they are all sprites, you can add them to a family and paste in one action.

    > The second option sounds intriguing but wouldn´t it just take the "low res" screenshot then and scale it up to the bigger resolution, making everything blurry?

    Well, Construct isn't really suited for this task. You can zoom everything in before pasting on the canvas if you want to make a higher quality snapshot.

    Ohh that sounds like a good idea then, as they are all sprites! :-)

    Anyway... I guess I just have to build a prototype and then hire someone for that piece of work. I want it to be safely implemented, as I´d love to build some of these configurators and yeah... I´m not so much of a programmer :-)

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