They now render in the editor with my intel graphics card. There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.
Excellent! I anticipated tiled background would show spacing for non-power-of-two textures, but it's difficult to solve and only happens in the editor, so I think I might leave it as a known bug.
[quote:dsc0hm99]I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.
Thanks Instead of 'move at angle' though, there's just 'move forward' - you can combine Set Angle and Move Forward to move at angle. Is that enough or would an all-in-one action still be convenient?