Download Construct 2 release 41.2

0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • You might be trying to get browsers to do something they're not designed to - there are many security measures for safe browsing that probably prevent you launching EXEs. Why not use Classic if that's essential?

  • You might be trying to get browsers to do something they're not designed to - there are many security measures for safe browsing that probably prevent you launching EXEs. Why not use Classic if that's essential?

    The fact that i can link to web pages, images and youtube vids is just what i needed anyway.

    Classic not an option for this because of the DirectX installation issue.

    Thanks for your help...keep the updates flowing.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I haven't downloaded this release yet, this is more of a "I'd wish this feature for a next release" kind of post.

    I would like to have the color filter (as a property like in CC, or maybe a behavior) in a next release (if it fits in the actual todo list without much harm).

    Thanks in advance, keep up the good work.

  • I would like to have the color filter (as a property like in CC, or maybe a behavior) in a next release (if it fits in the actual todo list without much harm).

    Color filter is one of the things HTML5 canvas doesn't support. It can be worked around with a sort of setpixel method, but then it starts using lots of memory and it's very slow to change filters, so I'd prefer to stick to the native features of canvas.

    WebGL would support this, and very interestingly I've seen Google just released a "JebGL" java fallback for WebGL in IE, so that may be a possibility...

  • Color filter is one of the things HTML5 canvas doesn't support. It can be worked around with a sort of setpixel method, but then it starts using lots of memory and it's very slow to change filters, so I'd prefer to stick to the native features of canvas.

    That's fair enough.

    Anyway, I think their could be some workaround too with juxtaposition of two sprites (one is color, the other the character or w/e) and the method of blending. I'll get to try it soon.

Jump to:
Active Users
There are 2 visitors browsing this topic (0 users and 2 guests)