Download Construct 2 release 41.2

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  • Download Construct 2 public preview 41.2

    Link to release 41

    Just a little maintenance release to see if the editor drawing problem is fixed on old video cards. If you've had problems before, let me know if it works now!

    Changelog

    • [Change] iOS viewport size is now the device native resolution in exported fullscreen apps. Before, it would instead take the Safari default page size, which is bigger than necessary.
    • [SDK] All scripts now use ECMAScript 5 "strict" mode, which is more secure, performs better and catches common programming errors. Currently only Firefox 4 seems to support it, but this is good future-proofing.
    • [Optimisation] Events inside groups had a performance penalty. This has now been eliminated so events inside groups are as fast as events outside groups.
    • [Fix] ([s:11v4satf]Untested, but hopefully[/s:11v4satf] works) Fix for sprites and tiled backgrounds not rendering in the editor on old graphics cards.
  • Oops, you'd better re-download if you downloaded before this message - I accidentally included Davo's very early start at an image editor which definitely doesn't do anything useful yet. So you can either peek at that, or download again which launches an external editor like before

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  • - [Fix] (Untested, but hopefully works) Fix for sprites and tiled backgrounds not rendering in the editor on old graphics cards.

    They now render in the editor with my intel graphics card. There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.

    I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.

  • They now render in the editor with my intel graphics card. There is white space when using the tiledBackground object with a non power of two texture, but that's not much of a problem.

    Excellent! I anticipated tiled background would show spacing for non-power-of-two textures, but it's difficult to solve and only happens in the editor, so I think I might leave it as a known bug.

    [quote:dsc0hm99]I must say in general that C2 is looking great. One small request though: could you add the "move at angle" action for sprites.

    Thanks Instead of 'move at angle' though, there's just 'move forward' - you can combine Set Angle and Move Forward to move at angle. Is that enough or would an all-in-one action still be convenient?

  • Sometimes you want to move an object without changing its facing.

  • Isn't

    this

    what custom movement behavior is for? But I guess it

    would

    be handy to have it readily available

    for

    everything.

  • Instead of 'move at angle' though, there's just 'move forward' - you can combine Set Angle and Move Forward to move at angle. Is that enough or would an all-in-one action still be convenient?

    Sometimes you want to move an object without changing its facing.

    Yeah, another vote for a move at angle action, please!

  • You make me wish I was colour blind

  • "Browser plugin: can navigate to pages, get browser details, etc"

    2 questions regarding the Browser plugin

    1,During a game, Is it possible to use the browser object to open/display images that are on my hard drive, in game?

    i want to create a 'showreel' type app containing a collection of thumbnails that the user click's on to see the full image.

    2, Can i include the path to an exe. file.

    (I made an app that opens YOUTUBE vids and it works 100%)

    You guys must never sleep!

    thanks in advance.

  • chrisbrobs, why not try both those things with your browser and see if they work? I'm not certain of the answers, and there are many combinations of system and browser - part of the purpose of the public alpha is to see how it works for everyone. If it doesn't work, maybe I could investigate your particular setup and see if anything can be done.

  • Ok Ashley, will give it a go, i wasn't sure what path i would need to include though?

    Im trying to create something i could put on a disc to include with a C.V.

  • Oh right - the standard way to specify a file in a URL is with the File URI scheme, e.g.:

    file:///C:/path/to/file.txt

    Note the three forward slashes after "file:", and forwards slashes also separate the folders (as opposed to backwards slashes when not using "file:").

  • Ashley with regards to my earlier question about the browser object, i tried a couple of variations:

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\photos\me.png"

    This allowed me to click on a sprite(thumbnail image) an it opened the larger image in a seperate window. (what i wanted)

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\photos"

    This opened the following (list of files) in a seperate window:

    Index of C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJect

    Name Size Date Modified

    [parent directory]

    me.png 31.7 kB 13/06/2011 19:51:34

    UFO caught on video .png 21.8 kB 13/06/2011 20:20:26

    UFO caught on video.png 21.8 kB 13/06/2011 20:19:44

    UFO field crash.png 42.4 kB 13/06/2011 20:18:34

    Mouse-on left button click on object

    Browser "C:\Documents and Settings\brobs\My Documents\construct2 games\CV PROJECT\Open pics\runexe\fullsquare2.cap"

    This downloaded the cap file named 'full square2' to my downloads folder, i was hoping to run it?

    Hope this makes sense.

  • Does it work if you export an EXE and run that? I would not be surprised if browsers prevent you from launching EXEs (even the Construct editor) though, because it would be a security risk.

    Did you try the file:/// protocol as well?

  • Does it work if you export an EXE and run that? I would not be surprised if browsers prevent you from launching EXEs (even the Construct editor) though, because it would be a security risk.

    Did you try the file:/// protocol as well?

    I uploaded the exe file to dropbox, when i clicked the link it just downloaded the file to my downloads file (in preview)

    Same thing when i exported the project and tried again.

    "Did you try the file:/// protocol as well?"

    Still trying to work this out, i downloaded the wiki page to study, bit of a brain block, but i will keep trying.

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