ArcadEd's Forum Posts

  • Man, this is killing me.

    I'm doing a brick style game and when the block count reaches zero it goes to the next level. To make this faster for testing I included a keyboard shortcut of "K" to move to the next level.

    Everything is working great, except for Level 4. Construct does not seem to run the code in the compare check, even though it's true.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/ed6a82d4-2445-42eb-bd51-262586f70108/2012-12-31_1559.png" border="0" />

    When it goes to the Level 4 check, nothing happening. I have a text object showing me the the value of Level and it clearly shows 4, but it never changes to 4.1 like the rest.

  • Wow, that's ever smaller than my Raspberry PI. Crazy! Looking forward to seeing what the final one looks like.

  • mo

    What about ad integration? Are we going to be forced to use Mopub, or can we get native AdMob/iAd support in cocoon?

  • I like both ideas as well.

  • $98 a month is pretty extreme too IMO. Unless you meant per year? I think my next game I am going to try hard to go with AppMobi and see how it pans out. Maybe we can even get native admob support working with a plugin in appmobi :).

  • I have 2 games published with CocoonJS and it works very well. The only thing I am hating about it right now is the need to use MoPub to serve ads. I wish it had native admob support, or one of the other bigger ad networks without the need to go through mopub.

  • kenli,

    That error actually only pops up when you do the certification test yourself. When you submit it to the store, and it redoes the test, it's gone.

  • You still can't edit them from Cocoon, however you can decompile the apk with apktool, edit the manifest and recompile using apktool. It's a work around until Cocoon adds the functionality.

  • The only way I have been able to get it to work was with my first game that compiled using Phonegap and eclipse. Then going through the process of adding the Admod SDK. Since my last 2 games have been compiled with Cocoon, I didn't have that option and it ***** :). Admob no longer has a javascript option that you used to be able to use with the iFrame.

  • I would love one too. Especially if it would work with Cocoon.

  • So are you saying you don't need to use Audio Latency Plugin anymore to get reliable audio playback?

  • You can't run cocoon exported games directly on the xcode simulators. The only way to test the game is to go through the distribution process and then install the ipa file on your test device.

    Follow the steps here.

    wiki.ludei.com/cocoonjs:xcodeproject

  • Will do, thanks

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  • My first game passed and is on the Windows Store as of this morning. Still trying to find ways to help advertise, get the word out. I believe I made it with a 1 day trial. apps.microsoft.com/webpdp/en-US/app/word-search-for-kids/08ad5fc0-6a95-48db-8980-300bf656eee1

    This is what is so awesome about contruct 2 and html5. I finished this game months ago, but with the power of C2 and HTML5 I was able to just make slight changes and it's now released on iOS, Droid, Chrome Store, Windows 8 Store and a few portal sites around the net.

  • No, it was extremely easy. Lots of steps to go through, but I think MS does an excellent job walking you through the process.

    The cost is the same as apple, 99 dollars per year.