ArcadEd's Forum Posts

  • I didn't realize WASD worked, I was designing it using the arrow keys for movement, but i will check that out. I'll probably make it configurable anyway, but thanks for the feedback, very helpful :).

  • I included the CocoonJS Ads object and on my title screen added the event to load banner, bottom center. Easy enough.

    When I compile the game and test it on my devices it hangs right as the loading screen hits 100 percent. Figuring it was something to do with Ads, I removed the Ad object, recompiled and everything worked great.

    Question, would this be a Ludei support question, or Contruct?

    I am a premium member of Cocoon, fyi.

    Thanks again for all the support either way :)

  • Thanks for the kind words all.

  • I'm emailing back and forth with Ludei now, but it's good to know it doesn't happen when compiled. Thanks.

  • Amazing! Thanks Pode

  • I have it set to portrait only, thanks.

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  • OK, so I exported with CocoonJS and tested on both an iphone and droid using the cocoon launcher. I tried both Letterbox scale and scale. The results were the same with both.

    Here are the side by side pictures.

    iPhone 4

    <img src="http://www.edfarias.com/ip.jpg" border="0" />

    HTC Thunderbolt

    <img src="http://www.edfarias.com/droid.JPG" border="0" />

    Any ideas? Will this change at all when compiling the game from the Cocoon website?

    I also tried crop, but it was worse.

    Thanks.

  • I'm in now. Odd.

  • AWESOME Pode! Thank you.

  • tap I did send you a PM. Thanks.

  • tap

    Sure, which bundle did you test?

  • tap, thanks :).

    Looking forward to getting AppMobi working with DC as well. Seems like most of us are having similar problems so hopefully we can get it worked out.

  • Sorry, that was a new paragraph, not related to my direct canvas issue.

    Applab is not available through Google play on my nexus 7. Therefore I can't even install it. Sorry for the confusion.

  • Thanks! :)

  • Growing up I loved the Strike series on the Genesis and then later on the psOne.   Desert Strike, Europe Strike, Jungle Strike, etc.

    This is a loose attempt at a similar game, with a bit of a different art direction. It's kind of an ambitious project for just me and 1 graphics designer, but we are taking it slow.

    This version just kind of testing out the mechanics. We will start to construct levels with goals, etc. There is even a map if you hit M, but it's pretty ugly right now :).

    Construct is so amazing to work with!

    You can't be killed, but you can destroy most everything on the level.

    Arrow Keys Move.

    Z - Machine Gun

    X - Missiles

    M - Map (not much use now)

    Non Titled Strike Game