ArcadEd's Forum Posts

  • I know what you are asking for, basically just like the Legend of Zelda on the NES. Where when you touch the edge of the screen, you "scroll" to the next screen.

    Are you wanting each screen to be a separate layout?

  • WaterlooErik Tested out the BAR you linked and I get the same issue. So it must be the vmware simulator. Hopefully it gets updated soon, it's the only way I have to test bb10 :).

  • WaterlooErik That's great news, maybe I can shoot you a bar of one of the games I submitted with webgl on and see if they work for you. I using the vmware simulator to test the games with, fyi.

    I will test out the bar you posted and see if it works. If it doesn't, it must be the simulator. If so, is there a way to get that updated?

    My GUI app is about done, just need to add one more thing.

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  • Did you import the file into Construct as music or sound? I believe music is only ogg, where as sound effects construct creates ogg, m4a and wav.

  • Found someone. If it doesn't work out, I'll reopen up this. Thanks to everyone that messaged me.

  • Glad I could help. I'm really impressed with the converting to BB10 from construct. In fact I'm writing up a GUI to go through the entire process (without he need to remember all that command line) for the future. That way I can just plug in the info like title, version, and click GO.

    I am curious though, none of my games seemed to have sound in the simulator. Is that a simulator thing, or is sound currently not working in the conversion?

  • Yeah, my son is a huge as well. Good luck!

  • I think you need to get outside people to play it a bit. You have been working and playing this game for a while. What might seem easy to you, might be because of the fact that you know the game inside and out :).

  • WaterlooErik

    Here ya go. CAPX, plus the compiled BAR with and without webGL enabled.

    http://www.arcadeinabox.com/bbtest.zip

    2 Behaviors: Destroy outside of layout and bullet are used.

    2 Sprites made within construct 2 (squares)

    Touch Object used.

    I believe the capx has webgl turned on when I saved it.

  • I wonder how much this will impact the Atari Arcade.

    http://www.usatoday.com/story/tech/gaming/2013/01/21/atari-chapter-11-bankruptcy/1850939/

  • Thanks WaterlooErik

    How I found it was webGL was just making a basic app (A square sprite made in construct fires smaller square sprites by tapping the screen). Turn webgl on, nothing. Turn it off, it worked.

    I could recreate the capx in a few minutes if you want me too.

  • WaterlooErik can you let us know what is next? Like what the expected timeline is for getting apps approved, prize winners, payment,etc?

    Thanks

  • I'm working on a hidden item game. The framework of the game is all done, I'm really just missing some nice backgrounds to hide the items on. Shoot me a PM with your cost to do several 640x960 generic backgrounds of things like kids room, garage, retail store, in a cartoon style.

    I will pay for the images along with giving you credit and a link to your website in the app.

    The app will be going on Windows 8, iOS, Droid, Blackberry 10 and a few html5 portals.

    Thank You.

  • OK, the process was pretty painless. Got 3 games converted over in very little time. They all seemed to run really well on the simulator without webgl as well.

  • game 2 didn't work either. Is there a specific setting the full screen need to be on? WaterlooErik

    I also created a super simple app and went through creating the bar, I get the same results.

    Seems to be webgl