ArcadEd's Forum Posts

  • Oh, I bet I have this problem on all of my apps.

    WaterlooErik, I need to make this change to the app still. I completely forgot about this.

  • We all do :)

  • dformer

    I only use Phonegap with simple games/apps. I build it through eclipse (for droid) and xcode (for ios) because it gives me more flexibility in the build. I can add any 3rd party sdk I want, in this case AdMob. I can also include, exclude permissions, etc.

    Also, in the past I used the Audio Latency plugin for phonegap to fix up laggy sound issues, however I didn't need to this time. I'm guessing the latest version of phonegap has solved that issue.

    Thanks for the nice words on my game, yes I did all the graphics myself. Except for the pictures, those were purchased.

  • Yes, I turned that option off in construct, exported to phonegap and built with eclipse and everything worked great. Going update my other app that's been on google play for a while. I had to make it not available to Droid os over 4.1. :)

    I should reiterate, this was only a problem when building with phonegap through eclipse. Not sure if it happens with phonegap build as well.

  • Well it's been several months but I ran into this issue again using phonegap and I finally figured it out. If you have Use Mouse Inputs enabled on your touch object, you get the touch event firing twice.

  • Updated the version on my site, fixing the Giraffe issue.

    why do you prefer landscape? Just curious really. Is it easier for your son to hold onto the tablet?

  • Oh, thank you. Probably the only word of that length, so I missed it :).

    I'll see if I can find a better work picture hehe

  • Just finished up my 3rd game in the series I am doing for kids. I have 2 small kids (7 and 4) so I enjoy making games they like to play.

    Let's Spell

    Now I will begin the process of getting it on iOS, Droid, Windows 8, Chrome Store, Mac Store, BB10 etc. I love HTML5 :).

    Using webstorage and arrays I was able to make the Bonus room with prizes. The prizes are purchased from coins you earn while spelling words. Local webstorage was used to remember what prizes you have and how many coins you have.

    If you notice a bug or anything, please let me know.

    Thanks.

  • This is pretty awesome. Being part of the Competitive fighting game scene for several years now (I used to build custom sticks and I own an arcade where the local pro players meet and practice), I think it would be cool to make a new 2d fighting game. I am excited to watch the videos :).

  • Yeah, in some of my bigger projects I do use groups and they do help.

    You are correct on the HTML anchors. The nice thing is you could jump from event sheet to event sheet with the click of a button.

    I don't use the search as much as I probably should, but even it only searches the current event sheet you are on. Unless I am mistaken.

  • Mipey

    Just curious if were ever able to add the "compare text" function to spritefont? My current project I built using just text objects, but want to build another version with spritefont for the platforms that support it. However, one part of of program uses the compare text of the text object. I don't mind doing some rewriting, just wanted to ask before I did :).

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  • As the event sheets get longer and longer it becomes a little bit of a hassle scrolling up and down to get where you want to go.

    Would it be possible to do something where if you create a comment started with a hashtag, then a quick link to that section of the code becomes available in the UI. Maybe an additional top menu?

    For example my section of code that has Enemy AI, just before all the events I could put a comment of #EnemyAI This is all my enemy AI.

    Then in the menu bar #EnemyAI can be clicked and it jumps right to that code.

    Plus it would be nice if these are global, so no matter which event sheet you are on, you could bounce around between sheets as well.

    Thanks for listening :).

  • AndyWatson Have you made sure the Mopub marketplace is shut off for you apps?

    Also, I did go ahead and create some in house ads in mopub to direct traffic to my other apps, those help with the fill rate as well.

    I really wish cocoon would just offer direct support to admob and iads without the need for the cumbersome MoPub.

  • I had to do this too. The default controls seemed backwards to me when going in reverse.

  • AndyWatson

    I have almost the identical scenario to you. My first game was done with eclipse, phonegap and the admob plugin. Life is good there. Fill rate is good and the payout is nice.

    My next 2 games I went with Concoon/mopub and I had a very similar problem to you. Low fill rates, ect. Basically what I did was turn off the Marketplace for those apps. I personally don't think the marketplace is worth it.

    So for my Droid apps, I only have the admob network running and it's around 88.8 percent fill for the last 14 days.

    My iOS apps I just have iAds working. Those fill rates are around 78% for the last 14 days.

    I am really hoping phonegap implements some kind of direct canvas because I love having the build control of using eclipse and xcode for my final builds.