ArcadEd's Forum Posts

  • I'm fine with paid, $50 a month might be a little steep however. Is it an available option now?

    The website doesn't mention anything about it.

    Oh, and when building now, under extensions, there is a list of check boxes. Do we need to check Box2d to get the direct canvas boost, or is that something different?

    Lastly, sprite font ALMOST worked in this latest build. Well, it doesn't just throw up a black screen anymore at least. All the objects were just white boxes. Man, if they got spritefont working, that would be amazing.

  • Awesome! Have they made it available it get rid of the CocoonJS splash screen yet?

    I know it's going to cost when it happens, but I haven't heard any info about it in a while.

  • Are you using any 3rd party plugins that might not be supported by CocoonJS?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • As am I. No time lost, I learned some things in the process thanks to you :).

  • It's still missing the CordvaPlugin and I get the same results when I try to do the ./pendertools.

  • Sure

  • All the files seem to be older as well, still no CordovaPlugin and the create.py file is also pointing the wrong location.

    I wonder if he just stopped work on the project? Seems to weird to post that he broke it, and that was the last post LOL

    Hopefully you can figure out how you got it working :).

  • Yup, was just thinking the same thing.

  • Haha, good timing. I was just looking at that exact line in eclipse and I was like, I don't see a cordavaplugin file anywhere. I know cordova is phonegap.

    Wink, is there any possible way you uploaded a zip that was accelerated some other way besides with pender?

    Anyway, so that post was 2 months ago. If it's broken, not sure what we can do but wait?

  • That would be great, keep us updated. I would much rather use Eclipse as well.

  • Well I updated the create.py to

    github.com/downloads/lorinbeer/Pender-android/rhino1_7R2.jar

    The file actually exists there as I can download it. Didn't change my issue with the "injection" though.

  • rfisher

    Interesting, thanks! I'll check it out.

    Wink, if the files are not referenced anywhere, I don't think just copying them in to the folder would do anything.

  • I replied to PM, but I will here too.

    I got the same results as I did without. 12-13 fps.

  • Thank you.

  • I wish that was the issue, but I tried leaving it. From what I understand of the command help, using the -p should create that PenderAndroidLibrary folder wherever you specify the path. I even just created a blank folder and used it for the path and it doesn't create it there. It's like the path command doesn't work, it always creates it in the Tools directory whether I specify a path or not.

    I even tried different ways of using the path.

    c:\app.zip

    c:/app.zip

    /c/app.zip

    Always goes to the tools folder.

    I'm going to shoot you a PM and maybe you can download my zip and inject it and send it back to me? I can see if it works.