ArcadEd's Forum Posts

  • Did your game work with the old compiler?

  • OK, I got icons working as well.

    I have managed to get a game fully working with Admob plugin and ads are showing. Everything is working great. I'm going to try uploading to Google Play and see how that goes.

    Update---

    Uploaded to Google Play with 0 issues. Same game, but here are some Build size differences.

    Old CocoonJS Compiler - 11.3mb

    Intel XDK Compiler - 20.8mb

    CocoonIO - 8.1mb

    Game boots up faster than old CJS and has no screen flickering.

    Issues found that might help others.

    1. This game is older and does not need WebGL. Turned it off in C2 before exporting and the game scaled correctly.

    2. The whitelist plugin that is installed by default in Cocoon.io caused my game to not load. Uninstalling it from Plugins fixed that error. Ludei has confirmed that plugin does not work with Canvas+

    3. Icons work by following the template linked above and adding the appropriate lines in your config.xml as seen in the cocoon.io docs. https://cocoon.io/doc/icons_and_splashes

    Later today I will test with iOS.

    Final note, I am doing all testing with Canvas+

  • ludei

    Is there a way to get off the free user account? Only being able to upload 2 projects is making it tough to test all of my games (I have about 10).

  • Geez, don't know how I missed that LOL. Thanks.

  • > Explains my screen size issue. I assume they are looking into that already.

    >

    Yep, we are .

    Sorry but I must insist: please, use the feedback button .

    About the icons, I sent you a link to a template. You can use it as reference meanwhile we create a wizard for the icons and splashes . Just replace them using your own.

    Cheers

    Where did you send the link to the template? I don't have it in email or anything.

    Thanks!

  • Have you worked through using custom icons yet? The doc is here, I might attempt this tomorrow after I get a game fully working.

    https://cocoon.io/doc/icons_and_splashes

  • Making some progress. I had to remove the whitelist plugin that is included in cocoonIO. It was giving an error in debug, once I removed it, the game worked. I disabled webGL in C2 to get it work on full screen.

    Audio is a bit wonky. My mute button doesn't work anymore. Music didn't start playing initially.

    Working out a kinks, little by little.

    On a good note, ads worked.

  • I'm getting black screens no matter what I do. Games work fine with the old compiler though. Installing android studio now so I can do some debug logging to report what is going on.

    The only thing I am changing is using the CocoonJS-Atomic plugin for C2 and installing the admob cordova plugin in Cocoon.io

  • Explains my screen size issue. I assume they are looking into that already.

    I'll try the www folder thing.

  • I just want to make sure I have the steps right.

    1. Create projects

    2. Export with Cordova option

    3. Delete Config.xml file

    4. zip up projects

    5. Upload to cocoon.io cloud compiler

    Is that all right so far?

  • When I try with devapp I just get an exception error.

    Cannot open the javascript file 'cordova.js': IllegalArgumentException: Cannot Open the given '/data/data/com.elfgames.reeledin/files/www/cordova.js' file path. at static ludei::SPData ludei::io::AbstractFileSystem::loadFile(const string&):43

    Now, I don't see a cordova.js in my exported directory.

  • I have not tried the developer app yet. I'll do that now.

    I just send a feedback report on the scaling issue. I've tried letterbox scale and scale outer, both with the same results.

    How about custom Icons?

  • I have to hand it to you Ludei, this whole process is about a hundred times better than the old cloud compiler. Kudos for that.

    Using your Atomic Plugin for C2 https://github.com/ludei/atomic-plugins-c2, so far so good. I'm about to test my first APK with direct admob support using Canvans+

    What is the proper Full Screen option to use when exporting from C2? Scale Outer just put my game in a tiny window in the bottom left corner.

    Is it currently possible to add and remove permissions?

    Where to add in our own icons? Seems to default to a generic Cocoon.io icon right now.

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  • Will do.

    I just noticed there are two of them listed in the plugin search, I'm trying the latest one now and will report.

  • My first attempt I tried using Cranberry's plugin for admob and installed it via Cocoon.IO. The build failed (doesn't fail if I install the plugin in cocoon.io).

    I'm going to try it with the Ludei plugin instead.