ArcadEd's Forum Posts

  • Yes!! Thank you.

    Any idea why? Obviously you had a reason for being so sure about that answer .

  • It's the action directly after the spawn.

    I'll check out suggestions and see if it fixes it.

    It's just odd that it only happens with the 360 controller. It doesn't show in the video, but it's consistent. Every time I fire with the controller, it does it. It looks flawless when I use the keyboard.

    Took everything out of the function and it still does it with the controller. So weird.

  • I'm not sure what to think of this one, and it only occurs when using a controller. You can see in this video that the first 3 times I shoot I am using the keyboard, the times where the bullet is weird, it's with a wireless 360 controller. Both events are identical as they both simply call the shoot function.

    You can see at about 5 seconds I slow the video down and you can see what it's doing. It happens again towards the end of the video.

    Now I've been working on this game for a few days, constantly checking it with a 360 controller and never saw this before. It happens in both node webkit and chrome.

    Might just be how it is, but I wanted to check.

  • Scary Green — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/scary-green-65

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Scary Green is a font that might be used in Zombie or other �Scary� type games where you need that bright green and eerie look to your text. </p><p>This font comes in: </p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Scary Green

  • Scary Red — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/scary-red-70

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Scary Red is a font that might be used in Zombie or other �Scary� type games where you need that bright red and eerie look to your text. </p><p>This font comes in: </p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Scary Red

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  • Bright and Colorful — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/bright-and-colorful-84

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Bright & Colorful are fonts that might be used in Kids or other Family friendly type games where you need that bright and colorful fonts to attract the attention of younger kids or just to add some color to your exiting game.</p><p>This font comes in 5 Colors (Red, Purple, Green, Blue, Yellow)</p><p>Each color has 2 sizes:</p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Bright and Colorful

  • GeometriX

    Thanks!

  • I must have missed one of the change logs, or just forgot. Does C2 no longer use WAV files when it imports audio?

    I'm asking because I have a project I have been working on for a while and most of the audio has 3 files (Wav, Mp4 and Ogg). However, new sounds I import seem to only be MP4 and OGG. This is great news and looks like when exporting your project it only pulls the ogg and mp4 as well. However in my project, under sounds, there are still the wavs. In my CAPX the wavs are still there as well. I assume it's safe to delete them?

    Thanks

  • I'm not sure how personalized you can make google analytics. WIth the flurry plugin, you can put events anywhere in your project to track whatever you want.

  • Yes, if you read the first post he gives instructions on getting it working with CJS .

  • Aphrodite,

    Yes, I agree 100 percent. I, for one, probably would not have invested the time into C2 from the beginning if it was promoted as an HTML5 only engine, I probably would have learned something else. Now I feel really proficient at C2, and for the most part, I can get wrappers working just fine. There are just annoyances along the way, and I don't think they will truly ever go away.

    I am just wondering now if it is truly time to jump to another engine that has more features that I actually need, instead of expecting Scirra to create something that C2 was never intended to do .

  • I was about to come in post what did.

    I think the number one feature is native exporting. I know it's a huge task, but I know I would be willing to buy and upgraded license (above business) that support multiple native exporters. I'm not even sure if it's possible with C2, but game maker is doing it, unity does it, this new one called Spark Tools is coming soon

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    I just think the dependency on third party wrappers needs to come to an end. I would be happy if we could natively export to say Xcode/Objective-C and then let us worry about getting things like ads, game center, etc. working in Xcode. For those of us that want this advanced featured.

    Now I understand that this feature is a bit more advance and is probably a pretty small percentage of your user base. I get that, I just wanted to voice my opinion <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

  • Does this apply?

    https://software.intel.com/en-us/node/5 ... Id=9171639

    I have to be honest, I know very little about XDK. I haven't used it at all since CJS works fine for me, but having other alternatives is always good.

  • Raiper341 Do share how you got admob working.

  • You know, you are like the 5th person to mention hats . Must be something to that.

    I totally hear what you are saying with the swipe, I got used to just playing with my left thumb. Adding some button controls wouldn't be too hard.

    Thanks for the great feedback.