ArcadEd's Forum Posts

  • In all your games, you always used the Splash screen option at the Ludei site?

    No always, only because on droid it doesn't seem to make a different.

    Black Screen for a while

    Splash Screen

    Ludei Screen

    My Title screen.

    It's not like the splash screen takes the place of the black screen. Like I said, I will do some comprehensive testing tomorrow. Bust out excel and get spreadsheeting

  • I always minify, so not sure. I also use the default plugin provided by Scirra, not the beta one on the github.

    If I have time tomorrow I might mess around with some things on the droid side and see if I can put something together.

  • What is also interesting is the Splash Screen option works really well on iOS. Launch Game, splash screen, Ludei Logo, Game.

    I wonder what is different with droid that the splash screen doesn't work the same.

  • Interesting. I don't have problems after the Ludei logo. My bigger games go like this.

    Launch Game

    Black screen of nothingness for 5-10 seconds (sometimes longer depending on game)

    Ludei Logo - Flicker Flicker

    My title screen.

    After the ludei logo is gone, my game goes right to the Title screen.

  • Well this is from the Loading Layout tutorial.

    1. Loader layouts are not shown when publishing as native apps on mobile (e.g. via PhoneGap, CocoonJS and appMobi). This is because the entire application is downloaded at once. Since all files are immediately available, nothing needs to be downloaded. For these platforms you probably want to focus on a custom splash image instead.

  • I don't think it will as the black screen happens before the Ludei logo. I could be wrong though, and I might give it a try tonight.

    Other than that, I just updated and recompiled 5 of my games over the last few days and everything seems to work fine.

    The only CJS specific features I am using are fullscreen and banner ads.

  • My biggest beef is the black screen and flashing ludei logo still.

    The logo doesn't bug me as much, but the black screen does. Just get a little loading icon in there.

  • If it's a game with any kind of movement, you don't want to use phonegap anyway. If it's a puzzler or something, then it might work out.

    In a nut shell, if you are not using Phonegap Build, it's a process. You will need to learn some Eclipse on PC and Xcode on Mac.

    This is a little out of date, but still worked last time I used it.

    http://www.adobe.com/devnet/html5/artic ... droid.html

  • Are you sure you are opening up all the zip files on the Mac and not on a PC and then transferring over the files?

  • Man, I had this problem early on with Windows 8 and I'm trying to remember how I fixed it. I think turning off WebGL, but I thought Ashley fixed that bug a long time ago. Give it a shot though, maybe your phone doesn't support webgl?

  • Their Change log said it was fixed, but I don't have a samsung device to test it on. Is there a way you can test it and let us know?

  • Team size - 1 (me).

    However, I did outsource the graphics work. I am pretty bad with art.

    August will be a year in development. I worked on several other projects during that time too.

    Your suggestion on the variety is great and I already implemented that

    More sounds are being added too.

    I have a big update coming very soon.

    thanks for the kind words and feedback

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  • Great info Silverforce

  • RookieDev does it do the same thing with the Launcher?

    If so, that will make troubleshooting at least faster. I would just start pulling aspects of your game out (obviously make sure you make a backup of your current version) and see when the issue goes away. Take something out, test, take something out, test. Etc.

    Even if the game isn't working this way, if you can at least get past the white screen, it will give you a place to start.

  • Out of curiosity, is there a reason you are not using Ejecta for your iOS build?

    Have you posted the issue on the github page? Seems to be the only place they pay attention to anything.