ArcadEd's Forum Posts

  • Can anyone confirm it's working or not? I'm hoping it just not me :).

  • I just posted in the other thread, but I'm still getting the black screen with r101

  • I'm having the same problem with r101. I upload, test and just get a black screen still. Anyone having success uploading to Chrome Store since r95?

  • There actually seems to be a few plugins that do this :).

  • With AJAX you need to supply a URL. In my case, the information in the url I use to launch the game might change with each visitor.

    So when someone goes to my game url using iretrogames.com/html5/word

    I need construct to bring in thisinfo into a global variable if possible.

  • Say I launch my game with the url iretrogames.com/html5/word?info=moreinfo

    Is there a way for C2 to bring in that value of info? In this case, moreinfo.

    Thanks

    Ed

  • Yeah, I just realized the same. I purchased a personal version months ago. I never even realized you are suppose to have a badge until I saw this thread :).

  • Thanks Ashley.

  • I just ran into this same issue. Just a black screen when I try to test/play the game.

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  • OHHHHH!. Thanks for clearing that up.

  • Ashley, this is the manifest generated by Construct. So construct is generating it wrong?

    Ed

  • This was an issue in r99, hoping it would be fixed in 100. I export to Chrome Web Store. When I go to upload my game, I get:

    An error occurred: Invalid version format in manifest.

    Any idea when this might get fixed? Or is it already and I am doing something wrong?

    Here is a copy of the manifest that was generated.

    {

         "name": "Kaplow",

         "description": "Catch the bombs before they go KAPLOW!",

         "version": "1.02",

         "manifest_version": 2,

         "app": {

              "launch": {

                   "local_path": "index.html"

              }

         },

         "icons": {

              "16": "icon_16.png",

              "128": "icon_128.png"

         },

         "permissions": [           "unlimitedStorage"      ],

         "offline_enabled": true

    }

  • http://www.scirra.com/manual/99/pin

    The pin behavior

  • You would need to post the CAPX file on a webserver or dropbox. You linked to a file on your hard drive.

  • Have a global variable for Timer and ButtonCount

    Every Tick at dt to Timer. This will create a timer

    Every time A is pressed, add 1 to ButtonCount.

    If ButtonCount >= 5 and Timer <= 5 then

    Spawn special attack

    Of course the number 5 can be changed. With this example, A has to be hit 5 times before the timer reaches 5 seconds.

    You will need to make the timer reset each time the button is pressed as well so you know if they hit A in the allotted time.   Play around with it. I'm sure you will get it :).