ALLMarkMade's Forum Posts

  • I had it set to collision so when the collision happened it stuck but after that it dropped, but once I changed it to on overlap it's sticking like glue....

    I'm not trying to figure out how to press a button and make it release from the image point and drop to the ground now.

    Thanks

  • Can anyone explain how?

    Thanks

  • shirokuma will this work with a catch, carry and drop? I need for a falling object to stick to the players hands, carry the object and then drop it.

    Thank you...

  • foohoa,

    Thanks you for your response.

    Ok here is what I tried and it's almost working.

    I added an image point to the player's hands and set it to if the object touches player move object to image point.

    However it will not stick so how do I make it stay on the image point no matter which way the player moves until I want it to drop the object?

    Basically:

    Catch

    Carry

    Drop

    Thank you so much

  • Ok, I've looked but this one escapes me... Here is the set up. I have a character that moves left to right and when he does move he puts his hands up to catch objects coming from the sky.

    How do I make it so when the object touches his hands only it sticks to his hands until I want to drop the object.

    I've tried PIN, on create, spawn another object, none of these (If I'm doing them right) give that effect.

    I need the object to stay in/on his hands even when he flips left to right until I want him to drop it.

    Catch, Carry, Drop...

    Thank you in advance...

    Update. I played around with it and realized I had it set to on collision but it needed to be on overlap and now the object stays in the hands of the player now I just need to come up with a release method but this is good thank you.

    ALLMarkMade

  • Yep you'll have to check the project to make sure you don't have any 3rd party plugins that are NOT allowed.

    Even if you tried it and didn't use it it must me removed from the list as well so it does not get packaged with the project zip.

    I hope this helps

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  • Very nicely done.

  • AMAZING!!!!!!!!!! I had a great time and enjoyed every second of it.... Well done this is probably the most unique game I've seen.

    Very creative...

  • That's the one!!! The only thing to remember is he forgets to add the "int" for the local storage HighScore.

    High Score should look something like this...

    int(WebStorage.LocalValue("HighScore"))

    Good Luck

  • Just set the timescale to =0 when counter reaches Zero... That will stop everything and just add a restart button (making sure you reset the timescale to=1.

  • You mean follow the player?

  • Is there a new, updated version of how to add a C2 game on Facebook using the the FB template provided by C2? I do have a FB Dev account, and I did add my AppID and SecretID. I also upload the the test page to my hosting.

    But it will not enable the log in button and I have no idea how to find it in FB. I can see the link that takes me back to the Dev page but not to play the game.

    As always thank you in advance.

  • yes I thought the presentation was well put together and how he spoke shouldn't effect what he spoke about. He knew his stuff especially since he's already where most of us want to be as far as making games go.

    Thank you for checking it out.

  • I was searching around YouTube and found this video talking about things to think about before you start making your game. They even mention C2 and this is a very good MUST SEE for developers I think.

    It gives you something to think about before you get started.

    Subscribe to Construct videos now

    I hope this is ok to post I think it has some very good information...

    Enjoy

  • Did you check the time Scale?