I might try that 2 minute thing lucid, seems good.
Usually if I'm unmotivated I'll do some exercise or walk away and think about something else then come back to it.
Is it possible to get an action that can reset all global variables to their intial value? this would be amazing, especially for games where you have so many values.
thats a awesome improvement, I'm glad you added leg things underneath - that reall helps.
I explained all that I could based on the limited information I received.
put some objects around the snaky road, then test for a colide with with object then perform an action.
It's not really esential (I think) but it might nice to be able to resize the animator part of the side bar thing. Like so:
<img src="http://dl.getdropbox.com/u/1024727/images/windowslkz.png">
it would allow you to see all your animations at once!
do we know if Construct will have compatibility for other types of controllers in the future, not just 360?
when setting the mesh size, 0,0 is still a point on the map. so if I had a mesh size of 4,4 it would actually be 5 columns and 5 rows. Can this be changed so that 1 is the index based ( I think thats what the pro's call it)
cheers lucid, I was wondering how to attach it!
How come I'm not getting a nice split with my else?
<img src="http://dl.getdropbox.com/u/1024727/images/else.png">
like how the else splits in this:
<img src="http://files.getdropbox.com/u/1013446/goodelse.PNG">
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Lucid this is absolutely amazing. thanks so much.
I like to use it instead of the tiled object too, which seems broken.
Awesome, cheers guys.
The "[FIX] Destroying objects crashed in some cases with 3D layering enabled" is great, just found this issue yesterday and was wondering what was causing the crashes.
Click on the project tab down the right bottom right, and then on the right you'll notice a folder which says "icons" where you can change the icon.
you can use the find and replace thing though to find events that use a particular word.
and I just said that I think construct is fantastic