when setting the mesh size, 0,0 is still a point on the map. so if I had a mesh size of 4,4 it would actually be 5 columns and 5 rows. Can this be changed so that 1 is the index based ( I think thats what the pro's call it)
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cheers lucid, I was wondering how to attach it!
How come I'm not getting a nice split with my else?
<img src="http://dl.getdropbox.com/u/1024727/images/else.png">
like how the else splits in this:
<img src="http://files.getdropbox.com/u/1013446/goodelse.PNG">
Lucid this is absolutely amazing. thanks so much.
I like to use it instead of the tiled object too, which seems broken.
Awesome, cheers guys.
The "[FIX] Destroying objects crashed in some cases with 3D layering enabled" is great, just found this issue yesterday and was wondering what was causing the crashes.
Click on the project tab down the right bottom right, and then on the right you'll notice a folder which says "icons" where you can change the icon.
you can use the find and replace thing though to find events that use a particular word.
and I just said that I think construct is fantastic
good work lucid
I can see why girls don't like posting their pictures on forums.
I'll be using SpriteFont for my game,
you still making that really nice game you posted ages ago?
I hope there will be an august or september update! But that seems unlikely, so I hope there is one in october/november/december!
seems like a game nifflas would make
whoa, that lasted for ages, freaky as
<img src="http://4gifs.com/gallery/d/127568-2/Pillow_pins_kitten.gif">