alajajm's Forum Posts

  • Well if it's an option it should probably be supported. You should post such requests to the suggestions platform too construct.net/en/forum/construct-3/general-discussion-7/announcing-new-construct-161682

    But also... you could just not show an interstitial ad the second the app is opened :V Surely there is a better way to monetize than that.

    As you can see from the pic ^^

    interstitial ad is no longer support app open.

  • Hello Ashley,

    Could you please add the (App open) and (Native advanced) format to the Mobile Advert because I got an error from AdMob for using Interstitial ads when the app is opened.

    Thank you,

  • Try using a different Fullscreen Mode. Though first try "Scale Outer" it may fix your problem

  • Hello,

    Just wondering why C3 Ads did not have the Anchored adaptive as a choice like the smart banner ? and it would be great if itس been added.

    Thank you,

    Ashley

  • Letterbox scale isn't ideal when catering for different screen sizes on mobile, as even though you can change the colour of the bars, its limited to one colour. So if your game has multiple different backgrounds, you'll end up having bars just in a different colour.

    Try full screen mode: scale outer and set your backgrounds around 20% larger than your viewport. This means you can have a range of different backgrounds that'll fill the whole screen

    Here's an example of how it looks and displays on a 20:9 device/1080x2400 (pixel 6)

    On a regular 16:9 device the "fire rate" bar and buttons would be perfectly level with the bottom of the screen but because the aspect ratio on this device is so much longer, I've extended the background to cover - just have to make sure the background looks right with the UI

    Edit: blackbar at the top varies from different devices - this is because when exporting I opted not to have notification bar hidden. This helps with phones that have the camera in the screen rather than above it, none of the game is hidden by the camera. On phones where the camera is not in the screen, you would see normal notification bar with time/notifications. Pixel 6 requires you to pull down from the top to see the time when a game is running FS

    WoW, Thank you that Helped A lot :) but quick question for the background are u using a tiled background or sprite ?

    Thank you

  • Hello Everone,

    I watched a video on YouTube about Responsive Screen and it did the trick where it worked on all screens. However, there is a problem with viewport of the project not sure how to explain it in words LOL so please see the video first:

    Subscribe to Construct videos now

    As you can see I changed the color of the viewport so you can see my problem. I want to delete/cover these lines is there a way or not. I tried moving the Skip Button up, but it goes off screen.

    Not Sure what to do, any help will be great.

    P.S. I used all Fullscreen Modes all of them have some other problems and that is why I chose the LetterBox scale Mode

  • The trick is you need to check the positions from where you start dragging to where you want to drag to and stop short of the first overlap. As is the drag and drop behavior teleports the object so the 8dir collision response will only push out the closest direction and has no knowledge if it jumped through walls.

    One possible way:

    https://www.dropbox.com/s/73awi7luxpqyji7/drag_notThroughWalls.capx?dl=1

    Thank you so much that really helped :)

  • Hello everyone,

    the Drag and Drop acts weird when its in Collison with a Solid Object.

    Check this the video first:

    Subscribe to Construct videos now

    see the green shape is going above the solid object, I want the green object not been able to go outside the big box or inside the small box. I want the Drag and Drop act like the Movements Behaviors (8 Directions, Platform, ...etc) where it won't go over the solid object.

    something like this:

    Subscribe to Construct videos now

    Thank you in advance

  • It's really hard to tell what is going on without the Log, but try checking the "About" under your project be sure to fill everything

    also try creating a new key for your project.

    Good Luck

  • Not sure if this going to help but you can try it

    drive.google.com/file/d/1qDp-MwGwLkFdW817z0KN1o46cn_9RBJJ/view

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  • The second method is correct, but you need to change the event to "On Key Pressed" (not "Is key down").

    Thank you big time man. That really help ^_^

  • Hi. i have problem with text background when text have larger font size. The text background don't cover bottom of letters that end lower like: g y p j

    https://hobibit.itch.io/test-font

    I tested:

    [size=50px][background=#ff0000]change background color[/background][/size]

    [background=#ff0000][size=50px]change background color[/size][/background]

    same effects

    why not just put sprite under the Text, and change the color; something like this

  • Not sure if this going to help or not, but it my give you some hint in what your asking about

    https://drive.google.com/file/d/1-yQO6bpVlnHwJGuIcjPaJpz3h0LFPEe4/view?usp=sharing

  • Use "Keyboard On ENTER Key Pressed" event and "TextInput Compare Text" condition to check if the entered text is the right answer.

    I tried that but it's not working;

    as you can see in the video:

    drive.google.com/file/d/1LGI_ED2MgwNGSBuI_k2x02FVRYzosCXi/view

    I did it this way;

    and this way

    nothing working :(