2dchaos's Forum Posts

  • Hi to all,

    i'm testing my little demo on both CocoonJS 1.4 and the default iOS 6.1.3 Safari using the lan Preview (on my ipad4).

    I have a strange effect..

    The game on the Safari is much much faster and smooth than the one compiled with CocoonJS 1.4!!???

    I have very very low framerate!

    Why this happens? Should not usually be the opposite?

    I have WebGl enable in my project.

    Can be that i put "yes" on "Use iOS retina display"?

    Please have any advices about?

    Thanks

    hi, cocoonjs 1.4 on ios hasn?t been authorized by apple yet, so you should check later

    I wish ludei would respond about my question about using a testflight link for us, so we could test before the app hits the store

  • Oh, sorry, I tought the ConeOfView was the rotation of the coneofview, but is actually the maximum degrees in the cone the object can see.

    Any chance of there being a more visual way of seeing the los cone in the editor/runtime? Right now it?s too much a guessing work.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/6813637/coneofview.capx

    Steps to reproduce:

    1. Try to set a sprite or a text to Player.LineOfSight.ConeOfView

    Observed result:

    It doesn�t work and is stuck at 120 here.

    Expected result:

    The sprite LOS_Cone should be rotating in the same angle as the line of sight.

    Browsers affected:

    Chrome: yes

    Firefox: don�t know

    Internet Explorer: yes

    Operating system & service pack:

    windows 8.1 preview

    Construct 2 version:

    R137 64 bits

  • I did it in a very gimmicky way, it�s not pretty but you can see the name after the score ;D

    I�m not going to commit to git because it�s really not the correct way this should be done, heheh, but here�s the updated plugin:

    dl.dropboxusercontent.com/u/6813637/0plus1_LL_with_names.zip

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  • I?m trying to also store the name of the player with the score, if I?m sucessful I?ll commit later ;]

    Damn, I can?t figure out how to store the name inside the array, any ideas on how to do that?

  • 0plus1 awesome, thank you again! ;D

  • any chance of posting a testflight link so we can test on ios as quick as possible?

  • what changes do I need to make to index.js to test the game in webgl mode?

    Thanks!

  • Experiencing this issue in Ejecta too, just so you know ;]

  • Nofish thank you for the insight ;]

  • lazybed Hi there! Well, actually we?re having a bit of a problem with the resolution size. I?ve started the project with the resolution of the iphone 3g 320x480 and used the letterbox scale mode inside C2.

    We?ve tested in iphone 4s, iphone 3gs and on the new ipad without problems except that there?s a white border showing on the bottomof the ipad, because of the ratio differences, but I think I can work something out using the anchor behavior on the GUI elements.

    About the retina sized art, I didn?t have any problems with that yet, but I?ve not yet sent the app for apple approval.

    I think this process is automatic, here?s what the manual has to say:

    Use iOS retina display

    If retina display is used, the game will render using the full resolution of the device, and the window width and height will be double (so you must support different window sizes - see supporting multiple screen sizes). If not used, the game will render at the lower resolution.

    Maybe Ashley can give a better answer about the retina display issue?

  • 0plus1 I would love to help you expanding the ejecta plugin, but I don?t know anything about javascript, sorry ;/

  • 0plus1 yeah, it?s a good point, but I still think Ejecta is a better solution than the closed source of cocoonjs/appmobi. With Ejecta, unless I?m wrong about their licensing, you could port directly to an xcode project, not depending on the cloud or some mysterious licensing deal. Also, construct 2 would be helping to make ejecta more popular.

    It seens to me that Ashley is a bit disappointed in how the partnership with cocoonjs and appmobi went, with no schedules and bad communication.

    If was not for your work with the plugin, I would have to wait god knows how much time for cocoonjs next version to e ready. ;]

  • Thank you 0plus1, I hope that ashley notices the potential that ejecta holds and develop an official exporter + plugin ;]

  • Can you please do a quick explanation in how to use iap with your plugin? Thank you!