New procedural terrain demo; More Instant Games updates; Lots of bug fixes.
It's not really meant for that - it only did that as an accidental side effect of being implemented at a time when C3 didn't have a way to edit object type properties only with no instances.
So then, forgive me if I'm missing something, but how are we supposed to change properties for an object project-wide?
There was never meant to be a feature for that, especially not one that doesn't make it clear it applies to layouts other than the one you're looking at. I guess if you think it's important file a suggestion for it.
This was the case in CC, C2, and C3 for 8+ years. I think it's kind of insane to assume it's not important. What if we want to change things like, say, an enemy's HP? Or behavior parameters for a certain object? How about its effects? Removing project-wide property editing is detrimental to workflow and consistency. Will file a suggestion...
Thanks for all the changes! :) Sorry for being so dense. What would be the new way to edit object properties across the whole layout?
This change doesn't affect editing object properties across a whole layout.