Les versions Beta ne sont pas autant testées que les versions Stables
New procedural terrain demo; more Instant Games updates; lots of bug fixes
21 January, 2019 ()
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Notes
In this release we have a new Procedural terrain generation demo by Iain which shows how to make an endless randomly-generated level. It's an advanced example that combines lots of features, so take a look if you're up for the challenge!
We've also got a few more Instant Games improvements. There's also now a warning on export if your project uses images larger than 4096 pixels - these won't load on most mobile devices and have been the cause of a number of "blank screen on mobile" type issues. Finally there's a range of other smaller additions and changes, and a big batch of bug fixes, including fixes for a few long-standing issues. We'd like to get a new stable release out soon, so please test carefully and let us know if there are any remaining issues!
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Exécuter r135
Nouveaux ajouts
New 'Procedural terrain generation' advanced example
Instant Games: 'On context change cancelled' trigger
Instant Games: 'Navigation menu' property (affecting value of "navigation_menu_version" in fbapp-config.json)
Add a warning on export if the project uses images larger than 4096 pixels, since this is larger than the maximum texture size of some devices (including most mobile devices)
Animations Editor: Option to draw ellipses enclosed in the rectangle defined by dragging the pointer
Changements
C3 runtime: make Android "not supported" message only refer to Android System Webview (not Chrome), since it only appears to be an issue on Android 5-6
Selecting objects in the Project Bar with no instances in the current Layout View no longer selects instances from across the whole project (avoids unexpected results changing properties in this case)
Corrections de bug
Possible crash in editor related to building spritesheets
C3 runtime: Text input 'read only' setting not working
C3 runtime: Tilemap 'Initially visible' setting not working
C3 runtime: Persist behavior objects now correctly restore their Z order relative to non-persisted objects
Platform behavior: could sink in to jump-thru if landing exactly at peak of jump
Mobile IAP: updated to support Cordova CLI 8.1.x
Layout View: collision polygons now drawn taking in to account parallax/Z elevation
Event Sheet View: 'no search results' indicator could be left behind after closing and reopening dialog
Event Sheet View: saving a project would reset UI state of any closed event sheets
Event Sheet View: column resize cursors did not always appear in exactly the right place
Animations Editor: Make vertical toolbar scrollable if there is not enough space to show all buttons
Animations Editor: Improve visibility of image points over grey colors
Animations Editor: Possible crash of the rectangle select tool
Animations Editor: Handle the case of cropping a floating selection like C2's Animations Editor
Animations Editor: Pasting of collision polygons could not be undone
Tilemap Bar: Show error feedback when attempting to load a tilemap without an image
Previewing multiple projects now opens a second popup window instead of closing the existing window
Preserve order of open tabs in the editor after saving and loading projects
Couldn't select context menu option if submenu overlaps an ancestor
Dark theme: inconsistent sizing of color properties in Firefox
Dark theme: minimum size for action name cells too small
Dark theme: arrow key navigation didn't work correctly in condition/action dialog
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