New procedural terrain demo; More Instant Games updates; Lots of bug fixes.
""Selecting objects in the Project Bar with no instances in the current Layout View no longer selects instances from across the whole project (avoids unexpected results changing properties in this case)""
But isn't this the only way we can change properties of all instances of an object project-wide? I don't believe that's a rare thing to do.
I have the same concern.
I made a feature suggestion as Ashley said. Go upvote!
It's not really meant for that - it only did that as an accidental side effect of being implemented at a time when C3 didn't have a way to edit object type properties only with no instances.
So then, forgive me if I'm missing something, but how are we supposed to change properties for an object project-wide?
There was never meant to be a feature for that, especially not one that doesn't make it clear it applies to layouts other than the one you're looking at. I guess if you think it's important file a suggestion for it.
This was the case in CC, C2, and C3 for 8+ years. I think it's kind of insane to assume it's not important. What if we want to change things like, say, an enemy's HP? Or behavior parameters for a certain object? How about its effects? Removing project-wide property editing is detrimental to workflow and consistency. Will file a suggestion...
Thanks for all the changes! :) Sorry for being so dense. What would be the new way to edit object properties across the whole layout?
This change doesn't affect editing object properties across a whole layout.