New procedural terrain demo; More Instant Games updates; Lots of bug fixes.
This was the case in CC, C2, and C3 for 8+ years. I think it's kind of insane to assume it's not important. What if we want to change things like, say, an enemy's HP? Or behavior parameters for a certain object? How about its effects? Removing project-wide property editing is detrimental to workflow and consistency. Will file a suggestion...