spacedoubt's Recent Forum Activity

  • TheSynan Are you picking nearest/furthest the forest, or the pathfinding villagers?

    I opened up the pathfinding example and put in an event which went something like this:

    obstacle (not pathfinding object) pick furthest to obstacle.x, obstacle.y

    then for the action I had sprite (pathfinding object) find path to obstacle.x, obstacle.y

    This works (I did have to delete the obstacles off to the side, it couldn't find a path to them for some reason, but that's irrelevant unless you want to replicate it in the pathfinding example...)

    so replace "obstacle" with "forest" and "sprite" with your villagers and it should work.

    EDIT: No wait, I confused that... it should go:

    obstacle, pick furthest to SPRITE.X, SPRITE.Y (not obstacle.x and y as I said above)..

  • screen shake is built into the scrollto behavior.

    https://www.scirra.com/manual/102/scroll-to

  • add event, choose the forest sprite, look for "pick nearest/furthest"

    then for the action, find the path.

  • From the manual:

    What containers do

    Placing objects in a container has the following effects:

    If one object in a container is created, every other object in its container is also automatically created.

    Isn't this what is happening?

  • bump Ashley

  • Depends on what conflicts you mean? Files saved in beta won't open in older versions.

    Many of the examples exceed the free limits, you can still open them in free version, you just can't really do much with them.

  • I don't do much with physics, but could you do this by changing the gravity?

  • Naji this is a great idea! I think you should definitely add a regular review section to your site if for no other reason than the networking with other game devs that it would open you up to (meaning more people see your games, as well!) You scratch the community's back, they scratch yours.

  • maybe you could set the platform gravity really high EXCEPT for when you're jumping, so he falls so fast this can't happen?

    lowering the collisions peaks a possibility?

    it's not so much you want to disable falling, it's not directly the falling stopping you from jumping, it's just that your feet aren't on the ground. I don't know if that helps. I'll think on it some more...

  • If you set the text to floor(player.x) every tick, you can see that the player is in fact moving.. I'm curious why the blocks don't show that movement, though?

    EDIT: Oh! cause they're on the UI layer with parallax set to 0,0...

  • scrollto. either on the player and then as A0Nasser said. or use the system scroll to get to the point you want.

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  • I have used several animation programs (not that I ever got real pro at it or anything), and for some reason, I could never quite wrap my head around using bones properly and so I mostly just avoided it. I just got Spriter a couple of days ago and within an hour of using it, I FINALLY understood how to use them. So awesome!

    waveform visualization, also so awesome!

    keep up the great work!

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spacedoubt

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