spacedoubt's Recent Forum Activity

  • Sweet! Thanks!

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  • rekjl Thanks! I've got so many projects just sitting at 100 events waiting to be finished..

    ah! if that is the case, then I apologize for my accidental impatience. heh.

  • So I finally got my C2 license and I'm one happy camper cause I also got spriter in a bundle! woohoo!!

    I just had to share. I closed C2 and I didn't have to wait 3 seconds. You have no idea how happy that made me (or maybe you do)..

    Tom It seems I did not get my little badge! I know it's petty, but if there's a way to fix that, I sure would be one happier camper!

  • Even though not all images will be on screen at once all those images/objects must be rendered, taking up memory .

    Gonna have to disagree on that point.

    From the Performance Tips section of the manual:

    Off-screen objects are not still rendered. Construct 2 does not issue draw calls for objects that do not appear in the window, and the GPU is also smart enough to know not to render any content that appears outside the window - even when a single image is only partially on-screen.

    mariogamer Also from the Performance Tips section:

    Number of layouts also is unlikely to have any effect other than the download size. The layout size also does not have any direct effect; larger layouts do not use more memory or require more processing, unless you use more objects.

  • jobel Thanks so much! Excellent Feedback!

    I realize now that I didn't make this very clear in the OP (will edit), but I was hoping people would just review a song or two at random and I could use the collective feedback to narrow down the amount of tracks as you suggest.

    Yeah, those last few tracks kind of "don't count" in my mind. Just some kinda fun stuff I made once. They won't be making the portfolio.

    and that last piece of advice is extremely helpful. In my mind, my ambient tracks are probably my best work, so I have a hard time realizing to just cut it back to 1.

    Thanks again for the great feedback, much appreciated!

  • You need to set layout 2 to use event sheet 1.

  • Heh. You've got me confused and overwhelmed here. I somewhat understand what you're doing here, but it seems so complicated. I'll think on it for a bit and see if anything comes to mind, but at the moment, I got nothing for ya.. Good luck!

  • I'm trying to put together a music portfolio and I'm curious if you guys might help me trim the fat. I would really appreciate it if you kind (and not-so-kind) folks would have a listen to a few songs at random and tell me which ones don't cut it and why (you can tell me which ones you like, too, if ya want...).

    Yes, I'm asking all the cynical jerks out there to rip me apart (I can take it)! Please be as harsh as possible. No need to kid myself here.

    https://soundcloud.com/jadecupmaidhands

    It's mostly intended for soundtrack type work (video games, movies, etc..), so keep that in mind.

    It's somewhat organized by genre, so maybe scroll down a bit or pick a few songs at random, so I don't just get reviews of the first few songs repeatedly.

    Thanks!

  • Have you done those? Do you think none of those tutorials involve moving objects across the screen? Because every single one of them does.

    And like I said, even if they don't sound like exactly something you need to learn, they will teach you a lot and get you thinking like a programmer.

    Not trying to be rude, but asking questions like how to move an object across the screen means you need to spend some time learning some things.

  • You're resetting the global variables every 10 seconds as well, which, in turn, resets the score. I'm guessing that's what your issue is. Still not much information to go on here, but that's my best guess.

  • the app made with C2 it defines itself as a game for example when i export an app and export it , and try to play it offline , it prompt me , this game wont work until you upload it.... this is just an example.

    This is just a message programmed in to C2. The word "game" is just used because C2 assumes that's what you're making. It's arbitrary, it doesn't really define your app as anything.

  • Why do you need to get the animation name? If for some reason, you really need to do it that way, you could do something like if sprite animation frame = 1, then set a variable to whatever you want it to be called. if frame is 2, then change the variable to whatever you like. etc.. then you could call on that variable to do whatever it is you're doing. (this essentially does what you were asking for originally about giving the first frame a number like 95)

    But I really don't think it's necessary to do all that if I'm understanding correctly what you're doing.

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spacedoubt

Member since 15 Jul, 2014

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