TheSynan Are you picking nearest/furthest the forest, or the pathfinding villagers?
I opened up the pathfinding example and put in an event which went something like this:
obstacle (not pathfinding object) pick furthest to obstacle.x, obstacle.y
then for the action I had sprite (pathfinding object) find path to obstacle.x, obstacle.y
This works (I did have to delete the obstacles off to the side, it couldn't find a path to them for some reason, but that's irrelevant unless you want to replicate it in the pathfinding example...)
so replace "obstacle" with "forest" and "sprite" with your villagers and it should work.
EDIT: No wait, I confused that... it should go:
obstacle, pick furthest to SPRITE.X, SPRITE.Y (not obstacle.x and y as I said above)..