Je Fawk's Recent Forum Activity

  • I'm trying to understand some complex (and to me, kinda random) issues I constantly run into.

    For example in this code, I was aware that sending the UID, on a sprite creation, can avoid using Wait 0.

    But WHY?

    It's like sending the UID makes the function wait, until that UID is available or something.

    Any clues?

    Tagged:

  • I've used this before but only for fun, lol. In serious use cases, it shouldn't cause any issues during runtime and should work like any other character.

    My only potential issue for not using this is because of the writing and searching process, and that's all. I search emojis on Google and it takes more time writing emojis since I use a desktop keyboard (even with Windows emoji), which I think is a different case if I used a smartphone's virtual keyboard. Writing 🔫 takes more steps than typing weapon, you see.

    Furthermore, since it's a picture that 'could' show differently depending on the device or platform, there's a chance it's a different emoji than what you could've expected, for example: inconsistencies in used emojis. It could lead to an organization issue.

    Nevertheless, I see the benefits of this, especially with guides. Emojis shouldn't cause any issues with JavaScript and other languages, hence Construct 3 shouldn't either, even advanced minification shouldn't have any issues with this.

    Thank you for the info, especially since I know you're very much aware of how C3 works.

    I'm on mac so I press one key and the emoji window appears, really fast. On Windows it's Window Key + dot (.) but unsure how it works with virtual keyboard...

    Inconsistencies are a problem indeed since I work on Windows sometimes.

  • This is a neat idea! You can definitely try it (make a backup copy of the project first). And if you notice any issues, simply remove the emojis.

    Thank you. I could have done it obviously, but I figured to ask on the forums, maybe there are people that attempted such weird thing and could teach me a thing or two (such as, maybe C3 doesn't open the project anymore, maybe the export is broken, can't revert a git branch or something)

    It's pretty hard to "simply" remove them in my current project

  • This might sound silly, but it helps me organize and spot the event names much faster—in the project window, and as tabs.

    There's only so many colors I can use to distinguish. I'd love to use something like this

    🔈 Audio

    For my event sheet, but I'm afraid it will break somewhere, either in C3 editor, at export, or when pushing to git.

    Anyone with experience on this matter?

  • Think of opacity or alpha as a color. Changing the alpha value is like changing the red or the blue or the green value. The alpha value being 0 or 80 makes no difference to your GPU. The visiblity toggle on the other hand fully disables rendering of an object.

    I understand, this makes sense, thank you.

  • I ran some tests to figure out what affects the gpu fill rate. I noticed that 0% opacity sprites use GPU fill rate, but setting them invisible does not.

    Is there any reason for this?

    Is it because 0% opacity can be used as masks with some webgl effect? (but that would turn the layer to render it's own texture, so it could be solved)

    Tagged:

  • I've been having issues with Chromium for a few months now. Both Chrome and Edge run like hot garbage. Firefox is so much better but has UI glitches.

  • The feature to cap max FPS is very much needed. I've been running into issues for years now because of this, always having to resort to some trick, workaround, or completely remake a whole system.

  • Alright but what browsers DO support encoding to MP4?

    So Chrome, Edge, and Firefox do not.

    I tried with Safari and no luck either.

  • Hello :)

    Any chance the scrollview can be updated to include horizontal scrolling? (which can be done via laptop trackpad or mouse with mouse wheel that allows for horizontal scroll)

    Thanks for the plugins, they're great!

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  • Looking forward for more info on this :) stellet help us :D

  • Unprofessional I'm using the web app right now since the desktop one crashes with a nwjs bug. The only thing I'm missing from the deskop app is to save my projects as a project folder, maybe Ashley will implement it when he's got some spare time :P

    On the other hand I've noticed the desktop app to be less resource-intensive (RAM-wise) especially when previewing big projects.

    Regarding porting plugins it's kinda easy if you know what you're doing. I ported some and remade some things using in-built stuff. For some reason they removed some var thing and some C3 plugins like valery popovs's JS and others don't work anymore. I'd stay far away from plugins if I were you, unless you make small games with a plugin that works right now and never intend on updating it since some things just change so much it breaks half of them.

    "give me an honest answer" if i'd feel like lying i'd go on reddit or something :D

    About the browser interface I can't say I mind. In some cases it gets in the way (when Chrome has bugs), but then again in most actually I like it. I like having access to the dev tools and changing things like that damn dim whenever a popup opens, kills my eyes, so I can just remove it which is pretty damn awesome!

    Another cool thing is that I could pick up a small project from my phone or whatever and the cross platform is again really great.

    C3 has gone a long way since it was released, it's definitely worth it compare to C2, especially if you don't bother porting things. My advice is for you to finish whatever projects you have in C2 and then start new ones in C3.

    gph.is/g/4o6Rz6K

    (couldn't get the embed to work or I stupid)

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Je Fawk

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Member since 7 Jul, 2014

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