Je Fawk's Recent Forum Activity

  • Unprofessional I've been making games for a living for about 5 years now using Construct and porting my projects to C3 from C2 was a huge hassle but definitely worth it in the end. My projects are pretty huge and C3 nowadays handle them decently.

    This is the project stats of one which should go on Steam...at some point.

    The current desktop version is bugged from nwjs and has an issue they'll hopefully fix soon. The desktop version is just the app wrapped with a bit more functionality.

    If you rely a lot on plugins I'd say you might have some problems, otherwise C3 for me was great. Kinda sucked since I started using it from beta and that was hindering me a lot but that's my fault.

  • Awesome, gonna try it out, hopefully no more crashes :S

    Nah still crashes, useless.

  • Awesome, gonna try it out, hopefully no more crashes :S

  • Looking forward to this on the C3 addon page

  • Take into consideration the C3 runtime ^^

  • Wow thanks

    Vpick most likely not.

  • Btw please fix this issue of trying to connect to a random room while connected to a room. Getting alerts with js errors is not too great.

    I used 4.0.0.9, modified the demo-test from self hosting to photon cloud, added app id, previewed.

    The demo started, connected to a room after which i pressed join random room (obviously a bad idea)

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  • ThePhotons I'm running 4.0.0.8, I checked the changelog for 4.0.0.9 but couldn't find anything.

    In the version I'm using I don't seem to be connected to a master server. I got a server for self hosting and the game works via wss but I get error messages when I try to gets appPeerCount and lobby stats, etc.

    I've tested the game and it's running great with up to 10 people, so I don't understand how I'm not connected to the master server hmm..

    Would you know any issue with this?

    I checked the demo-test with the 4.0.0.9 plugin, self hosted and the app stats update triggers only for an actor when he leaves; it doesn't trigger for anyone else

  • Awesome! This would be very useful

  • First off, the Function.ReturnValue should only be used inside a function, at the end of the code hopefully, otherwise it will not do anything.

    Remove the function and put it's content in the code for now. Whenever there is a bug in a code (not necessarily in C2) start removing useless things that can cause problems.

    Divide and conquer.

  • It's hard to understand your code, maybe you can provide a screenshot or something? Also I don't know demo-pool from the photon example so I'm rather clueless.

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Je Fawk

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Member since 7 Jul, 2014

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