GeorgeZaharia's Recent Forum Activity

  • html5 gives a red loading bar but looks great from pics, congratulation on release

  • This one is the sickest Master@Gigatron, me wants it

    i give you my all shinny

    been using this Mars Red Keyboard kit for a while its cheap and pretty good, keyboard is smaller then the classic ones, but i love the extra buttons and colors Mars Kit.

  • try Je Fawk's topic

  • that its easy to understand, valve needs more games = more funds for their own projects.

    now you might not have a lot of people to sell to as a project since ur a smaller one, but from their perspective, if they have 100k developers like u , with 2 3 projects, and they all sell 30-50 products trough steam, imagine their cuts as they get a % of each sale. so its in valves interest to get u approved even if ur 5% under the greenlit stage... but this is only what i see and it shouldnt be so surprising ... but maybe im wrong and might be their system got faulty

    however this is looked at, one thing is for sure... community campaigns to get greenlit is irrelevant from this problems perspective.

    i hope you guys are doing well on sales

  • use a global variable, and never reset the global variables to default. also you can look into local storage for coins/valuables that should stack when you leave game. look for that in tutorial section.

  • I am curious, will this work if for example I have a speed variable and I want that variable to be set prior to the game starting by for example a teacher? My need is for the user to be able to set the speed of 1 or more variables prior to the game. or would this be better to do within construct setting the variable values at start of game?

    .just use the browser execute javascript function... plus this topic is from 2011 and OP is never seen online since then

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  • interesting, but why Construct Classic?

  • pedrovalle this is an odd question... explain open source from your point of view in this manner please?

    but first better do what zenox said.

    Never im following spark engine for i think 1 year now, and something, and its the same page, however their promising what i always wanted from C3 but its not really known when they will release or if ever release.

  • No problem at all, pleasure was all mine.

  • Hi,

    For sure C2 is a good choice but depends how she likes the interface, cause at that age, the interface is everything for her. And C2 can be customized to be more colorful and cute, but still has the Windows 98 kinda of feel, which might not be so great for her. Present her the idea of other visual programming software(Scratch, Stencyl,Game Gdevelop which is similar to C2,BuildBox, GameSalad which is designed for kids and has a great glamour look) and add C2 between them, see which one she picks.

    However even if C2 is easy to learn, when your 7-8 years old you like to build and play stuff, i wold not yet push her to Game development and wold wait till shes like 10-12(thats the time when they might get addicted in game playing and not pay attention to school), reason why, once you start developing games, it takes away the fun of playing games, cause you build an idea of how games are made, and then its like you know the pattern of the games in advanced, which for me is not fun. It taken the fun out of games atleast for me, a grown "ars" man that loved to play games, now im am like ehm... another one.

    If you are not worried about taking the joy out of games for her and want to introduce her to Game Development, then C2 is one good choice. Not sure how Kids see it, im not a teacher, better ask a Teacer/Person who teached C2 to kids and what where their reaction, and how fast they where learning it. Take a look at the Teaching C2 section Maybe you find your answer around there.

    I hope my answer was something you where looking for or atleast give you a different perspective to the problem!

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.