hi, have some issues, im missing something here, but not sure what, can a keen eye look at this example from below?
its a basic local storage save when you are in a layout, then when u switch layouts, i dont have any sprites, in there, i just create based on a loop, set their value level based on loopindex, and then for each of them i should be able to fetch the data i saved previously, however it does it for 1 item, but not for others any thoughts?
Capx localstorage
click left to set the values for level/hiscore/score/stars/coins for that specific 1st level value, then it increases and so on
when you right click switches to layout 2 - where it spawns the objects, and tries to update the info based on saved data in layout 1
need help asap if possible, i could do it if i could be able to get the values "on item get" under the "on created ", but C2 doesn't allow 2 "one time triggers" under each other.
any different approach similar to what i did? without weird math stuff?
thanks in advance
nevermind i solved .........
Capx Fixed in case someone wants it.
Capx fixed 2 this calls all the data saved in layout 1 repeating basically the same loop and append the values and texts. hope you guys find it useful, now i can get further and create my "dynamic" unlimited level.