GeorgeZaharia's Recent Forum Activity

  • Announcing the news on its General Discussion page, a Blizzard representative wrote that the process of terminating support for XP and Vista will commence later this year. What this means of course is the end of the road for “World of Warcraft,” “Diablo III,” “StarCraft II,” “Hearthstone” and “Heroes of the Storm” players who still use the aforesaid Microsoft operating systems on their daily drivers."

    makes sense!

  • In Babylon3D for NewMesh objects the textures are in the C2 objects in the animations as Diffuse, Bump,etc... but for OBJ and JS on babylon you need to import that textures, you can't add in the C2 object.

    oh i dont know i remember i added 1 time newmesh or newsmth 3d model or smth... 1 month back or when i was testing it and added a diffuse animation and 1 frame blue and worked... it should work for textures also... since they are frames... however i did not tested with multiple frames...

    edited: ah... never used a obj/js model... since i worked with cubes... and newmesh already has it implemented no need for external model for that ... ... i see now what you really mean...

  • Maybe i'm wrong, now i can't check it, maybe can you take a look? The example in Q3D of FPS with the heads and the one with the orcs in a room. They are OBJ-JS but the textures are in the C2 objects.

    Both the ogre example and heads example FPS are having the textures as X3M has it in the animation diffuse,specular and bump , the js files in Q3D are only models.

    and some specular map adjustments.

    so yes the obj/js are models... and textures are the C2 object animation... but babylon is having the same system or im missing something?

    X3M - related to webgl response - Awesome

  • Thanks mate.

    The next update is nearly finished, It is a more robust version of B3D which will make things a lot easier than it is already.

    Here are some of the features :

    - Better representation of the elements on the C2 layout. (Camera projection).

    - Better integration with C2.

    - Persisting scene mode which allows to save the state of the scene when moving from layout to another without losing the states of the elements of the previous scene.

    - WebGL 2.0

    - FPS friendly mode

    - And some new behaviors.

    - Easier BabylonJS javascript execution functions.

    - Better OBJ and JS models loading.

    - Bug free. ( Finally )

    all the above are awesome features i bet theyil be a great addition ... i wonder of the webgl2.0 support i think it might be to early since its a beta testing over multiple platforms... could it do what C2 does? when is available on a system to be used and if not to fallback on webgl1.0?

  • X3M wow... i just seen the tutorials, and example, this is some awesome work my friend! Great job! i watched the texturing model tutorial and that extruding technique is awesome.

    Again, great, great job!

  • awesome plugin! but im not sure if wold be good as clearing the "garbage" or buffer cache wold basically make people redownload the buffer each time the same song/sound plays therefor increasing lagging/buffering time... the normal audio seems more suited for games.. while this plugins seem something you wold use in a particular project.. where clearing buffer wold increase performance and then never to use the particular sound again.

    great job! but not for me!

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  • edited: most of questions where answered in the link above for the project!

    the bellow questions remains, since nothing is wrong with your game from .capx perspective.

    is the official version or some other?

    also are you using the standalone C2 version? or the Steam version?

    are you using minifier?

  • if you are using is overlaping object and the object doesnt move anymore you can add under it another condition trigger once.

    however, if you move the same object that is overlapping even for 1 px the overlapping condition is going to trigger again. since will count as a new event happening overlapping at a different position.

    for object value when touched. use condition on touched object or tapped object. both trigger one time. then in action tab near the condition for both the above and touch conditions use add value to your global variable.

    read this also - Holy Bible of C2

    look at examples and search for data inputted - Holy section for beginners.

    edited reason: miss typing.

  • Is it still available? I bought it via paypal directly on the page (http://www.davioware.com/Q3Dplugin.php)

    but never get any download link...any clue?

    you should get it in around 48 hrs the store there is manually managed, by davioware and quazi

    a relevant topic to ask for the download link wold be this >> here << by contacting QuaziGNRLnose

    awesome man!:D i like how it feel now its more stable.

    Edited: editor is ok, its buggy though, mouse gets stuck when you create objects, also im not entirely sure if i can create new objects, if i change the theme, theme button doesn't toggle from original default to football theme and back,

    color works, background floor wall changing is a nice addition, everything that are in editor option are a good addition to the gameplay and the customization ability, it only needs to be fixed so no glitches appear. a bit more polishing details and its the best pinball i seen on scirra arcade.

  • Would you mind linking me the plugin?

    its called system date and time

  • nice addition to C2 GJ Toby

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GeorgeZaharia

Member since 30 Jun, 2014

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