so the story is, i have a globalvariable "MISSIONCOMPLETE" with the initial value is 0.
if the MISSIONCOMPLETE value is 3, then the player can go to the next stage
to add the value:
1. player must overlap the object
2. player must touch the object
so the question is:
1. how do i add the value only once every trigger ? i mean if the player overlap the object more than one time, MISSIONCOMPLETE just add 1 value (without destroy the object)
2. how do i add the value only once every i touch the object ? i mean if player touch the object more than one time,
MIISIONCOMPLETE just add 1 value (without destroy the object)
dropbox.com/s/5hn9ctiyamnfw0x/tanya.PNG
please help , thanks before