GeorgeZaharia's Recent Forum Activity

  • you sure you dident done something wrong with ur app? like stealing peoples info? else i don't see why Google will remove crosswalk.. unless u did that.

    as you said in your message "Security alert

    Your app is statically linking against a version of OpenSSL"

    you need to repack the android with the latest crowalk to solve it, my last post was a brain fart , i think i was working for 25 hrs

  • Is there a demo link somwhere?

    i just added a demo link hosted on kongregate. yousicc

  • Looks great man

    thanks, yea its based on the tutorial for physics joints, i tweaked it a bit to be more accurate added the left right tilt

    but im still working on it, want to develop something similar to Nitro bike game from miniclip but with 2d instead of 3d

  • > well take the distance from start of line and current position and measure it, if your player is first the distance will be bigger if its not the first but the 2nd then compare the distance that player has and the distance that the AI in first position has and say "if player has distance less then AI1 and bigger then AI2 and AI3 then set pos to 2 and so on. u have to do the math, and events alot of combinations, but with distance is 1 simple way to do it, take as A point to start measure the distance the startup line, and B point the end line, distance will be the space between them.

    >

    can you give an example?

    lets say u have car1 and car2 and point A for finish line

    if car1 is at x 300

    and car2 at x 150

    u can compare two variables 1st variable to compare will be the distance from car1 to finishline and distance of car2 to finishline this is for straight drag races.(and u do next : |distance(car1.x,car1.y,finsihline.x,finishline.y)| < (less ) then next variable will be| distance(car2.x,car2.y,finsihline.x,finishline.y) | set car1.position to 1, set car2.position to 2(the position is your display rank u have in game , not the actuall position.) the logic is => if the distance from car 1 to finish line is smaller then distance of car2 to finish line, the car 1 will be positioned in first place , and car 2 to second place.

    also for drag race , you could simple compare the X values only so if car1.x >(greater then ) car2.x then car1 is 1st place

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  • i have some simple game ideas but i have no art skill whatsoever, and cant hire an artist as i am broke. Does anyone here know somewhere where they might give out free sprites?

    Type in google Free download 2d art assets make sure, you don't type free royalty, cause that means can also not be free but you buy the full rights.

    also knowing to edite a image in photoshop helps u should pick that skills up a bit.

  • R0J0hound can i use it for altering the gravity to be towards Z axe? like in 3d? where u have x (lft right) y (up down) but towards Z(altitude?) thanks need to know how to achieve it with this plugin, and if its even possible, i need it to be able to use with Q3Dplugin axes, like a 3d gravity ability.

    Edited

    Bummer ... Thanks keep up the good work.

  • intel.xdk.device.setRotateOrientation("portrait");

    be sure when you compile your game with XDK to change the settings for orientation, the old version its easier to use, the new one its kinda weird.

    even though you made the changes in your Capx project to landscape or portrait, before you compile, you need to go to Intel XDK project settings, and change game orientation, any settings that you change in Intel XDK will overwrite your Capx project settings.

  • you could use the PayPal plugin to avoid the IAP issues. there is one commercial one that allows you to use your paypal merchant buttons, and not sure what you say about consumables? you mean in game consumables? you could sell 1 item in your merchant account, that in game will trigger a replenishment of a consumable(e.g buy item 100xbullets, when bought in game will give u 100 bullets, but you need to do the events for it, there is no plugin that will do that for you, you have to have knowledge of How API's works and paypal plugins. )

  • Bought a personal license and your source.

    Really good work

    Have you an eta on the latest release?

    Also you have a very basic version with less events? Its hard for me as beginner to understand just the shop functions.

    Awesome work, would buy again

    The release should be available soon on download , its waiting approval, i cant tell a date when will be ready to download, in this stage i don't have control over it, its a matter when scirra approves it. Sadly no i don't have a less events version, but il try explain what means all events in future update, right now you have some of the events explained, but the shop its new and i forgot to add comments. il try finish the new update as soon as possible and make it live also il try make it more compact and get rid of the bugs in it, if there are any at this stage, pretty sure there some, if you find any bugs or stuff i forgot to fix, please leave me a comment here and il try fix it before i publish the new update.

    Edited

    When u download the template you should check to download the default version " 198 Beta Shop Ready Template v1.2 " it just got approved .

  • Hey guys wanted to show u what im working on outside the templates im currently updating for scirra store, my next template, will be a Roulette casino like game source, that can be used for facebook games, as a 1 of the casino games, also i have a American Slot game in progress, just need to make the math for the possibilities between the cards, ;d il update soon with a new video and some pictures. will be available in scirra store, as soon i finish it.

    here is a screenshot of the roulette game in current stage.

    [attachment=0:ozkcnzzd][/attachment:ozkcnzzd]

  • Thanks for speedy reply, i didnt buy it yet, just wanted to make sure of the license, this makes sense i wouldnt resell etc the source so im going to purchase now.

    This source code is more than 100 events? So cannot use with free version. If so, i will buy the personal edition along with yours.

    Thanks for any help.

    yes the current source is 800+ events, the new updated one is 416 events, so either way u need atleast personal edition, in the new updated i removed some problems with the display , i will fix it in the future update that im currently working on, that will include the display of high numbers, achievements, facebook login, avatar creation, save/load slots, and possible a connection to a private server so u just need to create the database and the SQL table, but for the last part im not sure yet.

    the source game is pretty huge, i did the coding as simple as possible that means a lot of events, it can be done in less events but that will take more advance knowledge for buyers.

  • This is perfect for me, but the license is unclear to me....

    If i "learn" from this source code, create a similar but different way , i still cannot implement for my own work to the general public?

    Hope this makes sense, i wanted to pm you but don't have enough rep.

    Regards.

    Thanks for your purchase for first, on second hand, i dident made the license is the default by scirra, as it says , its for learning, tutoring only, but im selling the source , so that means you have my permission to change the code in it, and gain money with ur game, but not resell or share for free the source i made, that u can download from the store. you should check later a bit, i updated the template, its awaiting approval. Don't worrie you'll be able to download any new updates , as il make them visible as default download.

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GeorgeZaharia

Member since 30 Jun, 2014

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GeorgeZaharia has 35 followers

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.