GeorgeZaharia's Recent Forum Activity

  • Swipe Game Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... mplate-985

    Hey guys was not around for a while now so , i want to go back on track and develop more game templates for peoples that support me, and likes my works. I know they are not a perfect shape but its the best i can do at the moment.So here it is the new Game Template i had it schedule for sale but dident had time to upload it, and polish it.Swipe Money Game Template or Make it Rain Clone Template, is based on the logic and gameplay of the original game , released not so long time ago on app stores, in this pack you will get the menu functions, 1 item in it is functional, and increases the swipe gain power, there are minor bugs, but if you know how to use Construct 2 then there is no need for further explanation.This template is a finish product state, even though has a minor polishing details, that can be easy fixed, by anyone that has small amounts of Construct 2 knowledge . The groups and events inside the project.capx is fully explained.I wont give further support for this template.

    Use this topic to leave comments, ask questions and talk about Swipe Game Template

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

  • OH NICE! awesome! thanks for opening this topic

  • The meme is strong in this one.

    lol hahaha

    --

    i think if you read, search the forum , you will find a few story's including mine,

  • the time approval varies from 24 to 48 hrs , atleast on my items was like that! for sure will take around 24 hrs atleast, but don't worrie, you don't have to rush things it gives you more time , to polish up your game and graphics! cheers! hope it helped you!:)

  • uhuuuuuu 2.4 is out gravity 3d hahahah thanks man your awesome you made c2 a new easy 3d engine nice nice nice nice u have my gratitude :*

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  • QuaziGNRLnose for sure there are plenty of tutorials needed (even though someday you'l be if you want that ) .

    is this update gonna have a upgrade purchase option? or going to be free?:)

    btw a hint for future : you could offer live training on twitch for those interested (its like a live stream that allows users to subscribe montly to you for what ever tutorial, talking you want to do)

    offtopic " QuaziGNRLnose said :"I'm serious " "

    and i froze for 2 seconds....then i just.... i just........ *brainfarted* ...and lost my mind

  • Im in the end stages of the finishing the HUGE 2.4 patch which adds support for 3D physics and skeletal animation. I'll have to warn people that this version is substantial and I've forgotten most of the changes i made (there were plenty) while also updating to the latest three.js version. Because of the large degree of changes this MAY break some projects, however all of the changes were quite necessary in order to keep things up to date so i apologize if this is the case and of course will offer advice as always to anyone who needs it. I didn't keep a detailed changelog because work spanned over a long period and i'd simply forgotten, so i apologize for that aswell. In any case the update should be out very soon (and i mean it this time, perhaps in the next 2 days)

    your playng with me , tell me your playng.... i wait for this update for so long now

  • uhh inception plugin like it

  • Thanks... hey how come my url tags don't look like they're working?

    because u dident added the http:// on the first link and on this 1 the link is to long, nice blood effect kinda has some issues with blood overlaping blood

  • u need to place the touch events as subevents on figure and figure inverted,

  • Hi all,

    1) I understand that publishing to Android requires going through third-parties, and a few reviews I've seen suggest that this is not always the smoothest process. Is publishing to Android generally okay? Do these third-parties charge for their services? Is there anything I'd need to bear in mind?

    2) I presume that like GameSalad, working on Windows means I can't publish to the Apple Store?

    3) In my very, very long-term idea (and I'm under no illusions that this is get-rich-quick), I'd like to atleast add adverts to my game on Android, and possibly in-game purchases. Is this easy to implement, especially with the need to go through third-parties?

    1) yes to publish to ios/android or other platforms sometimes you need to use third parties as intelxdk which is free and makes ur game compatible with all devices out there, there are a lot more others, like phonegap platform, and cordova all third parties are free to use, but since intelxdk has all of them inside and it is easier to use then all id suggest u start look into it, its a very simple interface, and u just export ur game from construct 2 for intelxdk then import it into the intexdk software, then u have to tweak the settings, which are very simple, gives u steps, then just compile and ur ready to upload to any ios/android store. (however it does not include a ios license, since that u have to purchase from Apple.inc ), however some options in the compiling software's , are gonna drop ur performances, depends how clean are your events in construct 2, and what kind of plugins u use, since some of plugins are migrated from python , c++,c# and even ruby to c2, and the compiling software's are sometimes using same language sometimes are not. but you could develop your games just with the plugins that comes initially with c2 there is no need for other plugins, unless u want some advance features.

    2) unlike GameSalad, with c2 you actually can publish to ios, as long u have a license, u just export for intexdk, then inside intelxdk choose compile for ios platform, it will ask u for an apple developer license which u can purchase from apple for 99USD /year. then u will have to open that project in a mac, to tweak some info settings (as logo, com.companyname.com code, and other requirements asked by ios platforms.) but the last part is not always necessary.

    3) As for the idea of getting rich quick, its more then simple ads or iap's, to it, you have to do a market research and a good advertising of your products before u publish it.Imagine if it was that simple, all the users that scirra has using c2(over 120k registered users), will be rich by now, if it was just a matter of creating random games, and adding ads and Iap's anyone can do it this days, either using c2 either using some native language, either some other thirdpartie software's. However iap's i know is possible, with c2 initial behaviors, and plugins, or u could find some useful commercial plugins over the forum, that allows u to implement, paypal merchant purchases into ur games.

    As for what notnsane says, partially is true, but all those 1-2% apps that got successful, either got lucky(like hitting that viral spot of dark corners of internet-a good example flappy bird- not even the guy that made the game not knows why got so much success, it got viral by chance), in some other cases, making a good marketing before u even publish will be the success story, like 1-2 months, it all depends on how u want to sell it, if u will publish ur games on any mobile store, regardless if its original or not, (originality its not always a +), does not mean ur game will get 1 mil downloads overnight just because u have ur game on the stores, because the stores only gives u the market, but not the advertising, and also u have to know where u sell ur game and where u advertise it, you know that old saying, don't sell vegetables to the farmer, cause u aint gonna sell none.

    as a short notice most of the successful apps or games, those who made the million downloads, they are either made by known people, like co-founders of old companies, or they are good at marketing or they have some sort of renown to their business or name, or as the flappy bird guy that got lucky, however they not got the success over night, as for example again, flappy bird got viral after 3 or 4 months after being publish and the guy did no done any big advertising, just posted it on twitter, and someone in his list, had a major impact over the success, other games, u can check date of publishing, sometimes takes years, to make it become viral, in all my development experience, i came to 1 conclusion, it does not matter what u sell, or how good ur game is or bad, its all about marketing, if u don't do marketing, there is no point of selling anything on internet, it will be just a waste of time.

    but don't target ur games to become the viral ones, id suggest look for stores where u can share-sell ur games, and make a living out of them, if u want that, and if u have a actually job, don't quit it thinking "f" my boss i will work for myself , unless u have some stable or stashed cash. i learned it the hard way, so its your choice.

  • QuaziGNRLnose any news on the physics plugin ?:D looking forward for it

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.