DozeMaster's Recent Forum Activity

  • thanks, solved it, thanks to you, found the worms.capx you shared, but it wasnt diferent from pasting an object over another, however, i did switched the eraser blend option to destination out, and its doing exactly the thing in picture, now i need to adapt it and hopefully will work, with my drawing game, (thats like a paint program, made with events, not using canvas object cause its weird in shape creation ,so i use images, and spawn in some parts, so i think will solved my issue) thanks alot

  • hey guys , i was wandering is there a default plugin or a custom plugin or a system reference for C2 that could enable me do to images what the image bellow does? (destroying parts of object and automatically creating collision mask?) without tilemap

  • Demo link?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Wow , awesome thanks for sharing

  • my first idea was to use bbox's but then i figure out that it will still do it, and you be over complicating yourself, what you could do is , add another thin line, under and when the basketball hits it push the basketball back, towards ground, if basketball hits the upper line disable collision on the bottom line, so it doesn't push it anymore, then wait 0.5 and enable collision back on,

  • Actually im wrong, still doing the jumping thing you talking about, tried with a tx ty but cant really figure it out now gluck

  • the easy way to do, is to make the enemy character move automatically, once it hits object (pipe lets say) change the angle of movement opposite ( 0 is right . 180 is left, 270 is up 90 is down) try doing it with bullet behavior and switch set angle from yes to no ,and add platformer behavior so it stays on ground, the platformer behavior of enemy should have controls set on custom, if you leave them on default when u press keys arrows, will move as a normal character you don't want that.

    make sure the floor or ground has solid behavior.

    when layout starts set angle of motion from bullet behavior of the enemy to 0 so it starts toward right side, then you add the collision detection and change movement direction from bullet behavior of the enemy to 180-self.bullet.directionangle ( that means if enemy has current angle 180 minus 180 from the front will be 0 if the current angle is 0 minus 180 from the front is 180 ) gluck hope it helped you!

    i doubt you'd manage to understand so i made a capx for you Download

  • changed the name a few times, and its not released on my name, so i don't know if the guy that published it, is still selling it in store! i know last time he had it there, but forgot the right link, if i find it, il send a link, but i think he switched it to paid app!

  • nice if you solved it was the RegexMatchAt(RegexMatchAt(UnknownTexT.Text,"[([^\]\r\n]+)\]","gi",0),"[([^\]]+)\]","i",1) thing forgot to mention )

  • thats because the gun spawns the bullet on any touch end , whenever the mouse or touch is unclicked the gun will start to spawn bullets try making the gun spawn bullets when is in touch

  • the colision system is already there, you can set a condition on the fish, that says,

    ( arm or bat) if you have it pinned, if not i guess the bear animation has a box boundry autodetected, and the fish will automatically detect it when it hits it on the first edge of that.

    On collison with object bear

    then you trigger your events for flyng fish in chest!

    i can do a capx for you but you have to wait a moment!

    here is a capx from meDOWNLOAD

    and here are some demos that might help you (lost and found on internet)

  • you want the player to follow the mouse and also stay in the circle edges?? that example above only allows you to move the player when the mouse is touching the circle, but you could do it easy , by creating a more complex edge detection with position and distance of the character based on bbox ,left right top down, of the circle, and then you could click anywhere on screen if you want to.

DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

Twitter
DozeMaster has 36 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.