GeorgeZaharia's Recent Forum Activity

  • Hi

    How can I get access to your slots game?

    Need to have a casino game built and need your help?

    Regards

    Dimitrios

    you cant, im not selling it anymore

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  • [attachment=0:3s2aueks]480x320.jpg[/attachment:3s2aueks]

    Motocross Trials - Short Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with ... emplat-761

    Complete Motocross Trials Template, for short motocross games, contains 1 level, arrows keys to move (Up- Trootle, Down-Reverse/ Slowdown, Left/Right- Tilt bike left and right, Space bar - HandBrake)1,2,3 for skills (right now has 1 small demo on how skills can work, its not a great working coding for skills, but for those who knows to use construct 2 wont be a problem)

    Use this topic to leave comments, ask questions and talk about Motocross Trials - Short Template

    Important Notice

    Right now the assets may look doll or raw, but soon all uploads will come in shape, as I'm going to polish them and change all the missing pieces, so they look more shinny <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> and give a better idea of what the templates can be turned into.

  • why do u even need 800,000 sprites on screen????? Construct itself supports around 10,000 sprites and still keeps 60 fps, if u use Q3DPlugin (you need to buy it) you can use over 40,000 3d objects or sprites and the cpu usage isn't noticeably, even the largest mmorpgs(1 being WoW) isn't using more then 10,000 objects on viewed field ... not sure if ur game will be using more then 500 on screen, that u ofcourse will destroy when is out of screen or time passes... )))

  • well random level endless? mhmm u could change the background and how platforms enemys are spawning... for each unlimited game, flappy birz its based on physics and its endless

  • really? u don't have ideas? ....not sure why im answering...

  • you could use the characters to be drawn on canvas that way its not really a sprite object, but more a pixel drawn that significantly recovers cpu , and increases FPS

  • 8 direction allows u to move the sprites in 8 directions by key is suitable for isometric games, 4 ways is 4 axes left right top down, but allso not automatic, unless u code it to trigger that way, u can use pathfinding or bullet behavior and trigger where to go and when... that AI movement is not easy for beginners

  • u have bullet speed on ur bullets? i dont get how ur bullets dont move? u should automatically have distance between them

  • well take the distance from start of line and current position and measure it, if your player is first the distance will be bigger if its not the first but the 2nd then compare the distance that player has and the distance that the AI in first position has and say "if player has distance less then AI1 and bigger then AI2 and AI3 then set pos to 2 and so on. u have to do the math, and events alot of combinations, but with distance is 1 simple way to do it, take as A point to start measure the distance the startup line, and B point the end line, distance will be the space between them.

  • depends how much money you get from it, and who is the company that owns the graphics/game in begging, if they will want to sue you for the money they will but in most cases the companies see it as free advertising, so your safe. unless is a small company or 1 as EA GAMES (that is known for suing everybody, and taking over peoples shit)

  • do a google search or youtube of spider movement mate

    no1 will know what u want to do , its ur project

  • you should trigger erase tile at x.y of actor or mouse or where collision is

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.