Shack's Recent Forum Activity

  • No. You must set up servers (or contract someone to do it for you).

    The browser is unsecurable. So you should never, never, never rely on client-side security.

    So does everyone who uses IAP set up servers or just put a warning?

  • Hi, I want to add IAP and a store that uses currency you can ear in game. In addition you can purchase more currency with real money (IAP). I know that you can test to see if the user has purchased an item, but how can I protect them from clearing their cache or re installing? My fear is that someone will spend $1 for 1,000 of in game money, and potentially lose that 1,000 if they have to clear their cache for some reason. Is there a way to protect them from this without having to set up servers?

  • Hi,

    The built-in from scirra is based on a web view. If you want to use it on mobile games (Android, IOS, etc) then I recommend the free plugin from cranberrygame.

    You can download it here: http://shatter-box.com/downloads/phonegap-game/

    Also a tutorial for how to set it up is available here: http://shatter-box.com/wiki/phonegap-ga ... amecenter/

    If you still want to use the built-in Google Play plugin from scirra, you can check out this tutorial: http://shatter-box.com/wiki/google-play ... a-version/

    I got it working this way.

    Thanks! That explains why this thing wasn't working.

  • Bump

  • Are you using scirra's plugin or cocoonjs Google play services ??

    I am using the scirra one that is in Construct 2.

  • I can't get this working. the tutorials online say i need a Client Id, but when trying to make one on the google developer console, it only gives me an app id and says that i do not need the Client Id.

    I asked the game to request a login on startup and when touching the leaderboards button, but nothing happens when tesing on my device or with the play store build.

  • Make sure you have test ads set to true in the admob properties. Also, did you set up the admob account? You have to get the banner/interstitial ids and link them to your admob properties as well.

  • It should work fine. Any chance you can provide an APK that I can test? Also, make sure you are using the arm binary and not the X86

    I am using the ARM, not the x86. I can forward the Intel XDK email if you'd like to try it out for yourself. PM or post your email here.

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  • Hello, Is there a list of troubleshooting options I can use in attempt to find out why my game no longer installs on my device? I published an app on the Google Play store and used Intel XDK to build it. The game works fine from the store, but when I updated some of the art and events, I can no longer test the game on my device. I have tried removing AdMob, any other plug ins, and everything I added, but the game will still not install. Are there some key reasons as to why this might be happening? Please, any amount of info will be a great help, I am running out of ideas on things to try and really want to update this game.

    There are no error messages or codes other than, "the application won't install". I tried removing AdMob and anything new I added, but it still will not work. Everything is up to date. Last night I tried to use the Infinite Jumper Mobile template from Construct 2 and that one worked on my device. That leads me to believe that I must have an error somewhere in my Construct 2 file versus it being an Intel issue, but maybe it is something else. I have tried rebooting my device, uninstalling, clearing cache, tried on another device and they all failed. I also tried comparing that template to my project to see if I altered a setting by accident, but could not come across anything different in the properties.

    So is there anything anyone can think of as to why my game apk no longer installs on my device? I have to be overlooking something.

  • Bump

  • Hi, I published an app to the Google Play store using Construct 2 and Intel XDK. I recently wanted to update the app and when trying to test on my device, it won't let me install the latest build (Crosswalk for Android). I tried clearing my cache, uninstalling the game, a previous build, another device and then finally tried a completely different apk. Any idea what might be wrong? I am using AdMob which was part of the problem I had before, but I even tried completely deleting AdMob from my game and I still can't install it. Is there a better way to trouble shoot or identify what the problem is? I asked on the Intel forums, but no response yet. Thanks.

    TLDR, what are some reasons that would cause an apk to fail during its installation after building it out for Crosswalk for Android?

  • The game worked, I believe the issue was AdMob. I had 2 ads, but only preloaded one of them. I was able to upload my game to the app store and it worked great, but now I want to do an update to it and I am getting and installation error when trying to test directly from Intel XDK

    It sounds like you are installing the x86 apk. Try the ARM one.

    I was and still am doing the ARM file.

    I contacted to Paul of Intel, he told that this issue was fixed. One more thing, When I adjusted animations on layout , this problem didnt occur again. I guessed the game ran out of memory because too many running animations on a layout. Set the speed of animations to 0 while they are not in screen. This is my idea to fix this. Any other ideas ?

    That makes sense, I will try to do that, I do not have many animations running and I am getting this error even when I try to build out a previous version or one of the templates.

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Shack

Member since 4 Jun, 2014

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