OK yes you will need a global variable and use Every Tick to set that to the players speed.
But how? If I set every tick, check player speed and add to score, I'm going to get some crazy numbers (max speed is 1000). My current work around is this, but it does not give me accurate readings.
Every 1 second if speed is greater than 100 add 1 to score
Every 0.5 second if speed is greater than 400 add 1 to score
Every 0.25 second if speed is greater than 900 add 1 to score
Is this the only way for me to do what I am trying? Just have to add more speed checks, maybe for every 100 speed?