MegaMente Br's Recent Forum Activity

  • Here is some screenshots... I can't upload the project because my game is 'almost' finished.

    This right here is for the 'animated color changer':

  • I am trying to do something like this:

    https://user-images.githubusercontent.com/45641296/149202441-8a156be2-208a-4f54-83fc-deacf8dbf731.png

    But it consumes too much CPU... why? Because I made it for example: replaces the "&2" with the correct properties that changes the color text. And it consumes about 20% to 30% of CPU and brings the FPS from 60 FPS to 40 FPS...

    Do you have any idea/solution I can do to consume less CPU?

    *Sry my bad english, I am not native.

  • Bump.

  • Q: What are you trying?

    A: Replicate the plugin from Minecraft servers that let you make you text go rainbow, like using this code: &u + "Text".

    Q: Then what you need?

    A: I did everything and it works almost fine, beside it consumes too much CPU because the color variable changes all the time... there is anyway to make it consumes less CPU? Another way that can I build a event?

    Tagged:

  • No problem! :)

    Thank you for your time!

    I'll try to figure it out (or maybe learn some javascript lol).

    P.S. Sooner I might post this project I uploaded some screenshots here or create another topic to everyone have access.

  • Here is what I was talking about, I didn't bring a video, but some screenshots

    World creation... Everythings is fine and I can move and jump, completely normal:

    I create a block (bullet, laser or whoever), and... it's fine if It's above me:

    But if my Z position/elevation/height is above the object it starts clipping:

    I guess this happens because the object is created outside the "On start of Layout" Condition. Do you think I can do something or there is no way?

  • Oh yeah sorry. I was trying to simulte a bullet being spawned, or laser to know where the player is looking... I think there is multiple uses...

    When I finish the testing project. I will Upload here so everyone could make their own Construct 2 3D Game the easiest way possible.

    Until now, my project have:

    - simulate 3D Physics (not completely, it's similar to the Construct 3 "3D Platformer")

    - Can easily create 3D objects from a default 2d object from C2 (at the object variables have options to change the 'ZScale'; 'ZElevation'; 'ID'('bullet', 'cube',etc.); 'XScale' and 'YScale' = C2 default object size properties, but it's easier the way I did)

    - Have shadows and light (It's buggy, but have)

    - And easily import 3D Meshes and textures (at the object variables)

    - TODO: Add a way to work around to run 3d animations.

    - TODO: Add 3D Text object.

    *Soon, if I don't forgot to, I will upload a short video or gif to show what I meant from my previous reply.

  • R0J0hound After A LONG time, almost a month or more. I DID IT!!!! (Happy face) :)

    Now I have a little issue, when an object is created outside the "On start of layout" condition, like:

    - "On start of layout"

    -- Rojo 3D: Create 'floor' -- Works fine

    - "On mouse left click"

    -- Rojo 3D: Create 'object' -- If the camera is over (Camera.Z > object.z) than the object fades (goes blank right at the camera z position)**

    ** Camera.Z = 32;; Object.Z (from bottom) = 48 + [32 object Zheight] (Complete normal)

    //

    Camera.Z = 64 === Object gets cut in half and

    Camera.Z = 96 === Object gets vanished

  • Sup Rojo! Can you give me some ideas again please?

    I am trying to create an object B (prototype for a bullet) around object A (player)

    *I already can perfrom correctly the rotation of the camera.

    But I am struggling to figure out how to create a object away from the camera position.

    Here, look what I am trying to do:

    (The zeros represent 'air' in a 3d dimensional space:

    Default:

    [ 000,000,000]

    [ 000,0A0,000]

    [ 000,000,000]

    Pressed fire button (Looking straight up):

    [ 000,0B0,000]

    [ 000,0A0,000]

    [ 000,000,000]

    Pressed fire button (Looking to the right):

    [ 000,000,000]

    [ 000,0A0,0B0]

    [ 000,000,000]

    Pressed fire button (Looking to top-right):

    [ 000,000,0B0]

    [ 000,0A0,000]

    [ 000,000,000]

    Pressed fire button (Looking to top-right + looking a bit to the center):

    [ 000,000,B00]

    [ 000,0A0,000]

    [ 000,000,000]

    *I don't want to give you a headache, if you can't, please could at least give me a link

  • This plug-in only has one light. There currently isn’t a way to add more.

    After the last update the plug-in was at the point it needed a rewrite to support more things. I haven’t had time for such a project in a while though.

    Oh, It's Ok, Thank you anyway.

    Sry if i am bothering you. I just sometime get too much focused. Ty <3

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  • R0J0hound

    I got a major problem...

    Is it possible to create more than on "light"?

    And how do I manage for it to work? (I think this I'll figure out but until now I had no success)

  • ROJO, I am trying to figure out how to fix the problem by myself and I came with a conclusion: I don't know how to code. :)

    BUT, I noticed that is the (Y) size that is messed up, I think...

    When I use "Scale Outer" or "Scale Inner", the only scale that get messed up is the vertical one (I think it's the "Y" or "Z"). It makes the objects get "Thinner" or "Thicker", but the object Width and Depth gets automatically fixed... See below with numbers what I am trying to say:

    » Create object (32, 32, 32).

    »» (Lettterbox scale -> 640,480) -> Object size (32, 32, 32) -- Well done! But we have the famous black borders.

    » Create object (32, 32, 32).

    »» (Scale Inner/Outer -> *Adapts*) -> Object size (32, 20, 32) -- Fail! The Object is now thicker than it meant to be.

    On the code part:

    The object size that changes is the Depth or It's Height? It's the (Z) or (Y) value?

MegaMente Br's avatar

MegaMente Br

Member since 4 Nov, 2020

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