MegaMente Br's Recent Forum Activity

  • R0J0hound

    I have a question, but actually re another subject. I have a problem figuring out how to do something with bitwise auto tiling and diagonal tiles. SO I have those diagonal tiles, which half is of a tile type, and another needs to be selected according to neighbouring tiles of another type, and I can't figure out how to do it, so If you have any suggestions it will be appreciated.

    I would appreciate to know too how to do this bitwise auto tiling...

    I saw in the internet that is possible to make ambient shadows, like minecraft does, with that:

    Link: https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/

    I know it isn't the exact same thing as megatronx said, although I think this might be the same way.

    I haven't read it yet, but it doesn't look easy to convert into C2 Events Style.

  • Making a voxel collision terrain would be a good idea, don't you think? Although some cases it isn't optimal for big maps and complicated meshes, it can pretty easily be handy for many cases.

  • Now, I could translate correctly, you are having issues with player Z colliding, right? In my template I did the way Construct 3 3D Platformer Template did and it's working pretty well. But I think you can also make Z collisions with Height map, you pre-render the map outside Construct 2 and get it's height map, and use some javacript or a plugin that can read colors, then you detect what Z Elevation the player should be depending on the Z Map Height.... It's hard to explain... did you get it?

  • It's a good tip, but unfortunately I am having problems with raycasting the player vision: detecting where the player is looking. Until now I got a acceptable result, but it's very unaccurate although still gets the job done.

  • Hey R0J0hound

    I did some work in project and I had an idea: Do you think it would be possible to "update" the plugin using any AI Bot for programmers? I will ended trying anyway, but because I have almost no knowledge in javascript I just wanted to ask you... :)

    P.S.: I think the "Template for 3D" project it's half way there, and I think with this template it will even possible to recreate games like Fall Guys, Fortnite and Minecraft... (but those games would be almost be a voxel-style game with custom 3D objects)

    I mean, I am having a bit of issues with optimization, but I am positive about it.

  • For a better vision on what I am trying to do:

    It's possible to make a 'world loader' in multiplayer?

    It would something like the Minecraft one, when you join a server and you download the map and the map is sync to detect every block that was broke and placed.

    Is it possible????

  • Eureka!!!

    I think I found the solution! I will mix my 3D Raycast with the youtuber's one and see what happens... also I figured out why it was behaving like a rope and fixed it! Now I positive about it!

  • I thought it would be possible, I mean, the guy from the video only used C3 default 3d plugins (and there is a way to download the game project from the video going into the website linked in the video description).

    Before I tryed doing something similar to what that guy did, I did my own 'raytracing laser'

    But it's not optimal, here is what I got so far:

    - Create a 3D block right at camera's front

    - Then Make this object independent (give it the necessary variables to 'survive' without the camera variables)

    - Make the object move in the 3D space and in a certain 3D angle.

    - Repeat the process

    Result, the laser moves like a 'rope' and not like a stick (or how laser was supposed to rotate and move)

    I mean, the results at my point of view is cool of watching, but it's not what I am looking for.

    I figured out that what I did and what that guy from Youtube did is almost identical, but he is using array and json, and I am doing it using 'voxels' to simulate a laser.

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  • Rojo I am having quite a huge problem... may you or someone can help me?

    I am having a lot of issues trying to make this https://www.youtube.com/watch?v=w-Bk8a4F9mw....

    It's because it almost doesn't have any comments at all, and for me whom english isn't the native language, it gets really complicated...

    I don't know how to describe the problems I am getting, but as far as I know... I did something wrong.

  • I found a portal gun game at Construct 3 templates. I think this is almost what I wanted, looks easier to understand... but... BIG CODES again (*screams*)

  • I saw this game, This is almost what I am trying to do... ( 'v')

    Game: construct.net/en/free-online-games/minecraft-play-single-chunk-40893/play

    But it only have top down way to break blocks, Is there A way to do it in all directions? (btw I think I have all the necessary values, like the 3D camera angles and player positions and angles, and Z elevation and until now, I know how to create an object from a distance off the camera: Like if could 'spawn a kame-hame-ha in front of me and rotate it around the camera at certain radius).

  • I mean, It did detected if it was getting collision, but I am having another problem...

    (BIG CODES!!!)

    I am trying to do sort of like a 3D raycast, but this... https://www.youtube.com/watch?v=w-Bk8a4F9mw

    This scares me :()

    Is there any easier way? :3 (laughs in panic)

MegaMente Br's avatar

MegaMente Br

Member since 4 Nov, 2020

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