Ecation's Recent Forum Activity

  • Here is King David RPG on Google Play. Made fully in Construct 3:

    play.google.com/store/apps/details

    Play as the young king David before he became a famous king. Find scrolls of scripture, learn new skills and find tools that allow you to interact with the game world. Discover secrets everywhere. Try to also be kind to your neighbors.

    youtube.com/watch

  • Thanks calminthenight, we posted almost at the same moment!

    Unfortunately there might be a newer instance that exists at the same time since I'm allowing the player to swing with every button press (so two rapid button presses might actually create two instances).

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  • Hi!

    Thanks for helping!

    Luckily I got it to work quite simply in the end, I just used a "system" --> "wait for previous actions to complete" action after starting the timeline and then I destroyed the instance, all in the same event block.

  • I'm trying to do something quite simple with the timeline; animate a tool that the player is swinging.

    When the player presses a button, I'm creating an instance of this tool. After the tool has swung, I would like to simply delete the instance.

    I managed to add the rotation animation for the tool using the timeline. I'm using "set instance" to schedule the freshly created tool instance to play in the timeline. But how can I select the instance that has just finished playing it's timeline animation for destruction? Is there some obvious way of selecting instances involved in a timeline animation that I'm missing?

    Thank you!

    Tagged:

  • Thank you!

    I didn't realize that you can simply check for overlaps like this and it will automatically ignore the tiles without collision during that check!

  • Hi!

    Is it possible to check if a certain tile has it's collisions disabled in a tilemap?

    I'm trying to make a character drop something in the layout. But it should be dropped in a location which the player can access (so a tile on the tilemap that has no solid collisions so that the player can walk on top of it).

    I think I would know how to pull it off by checking for certain tile numbers that I know don't have collisions. But my tilemap has hundreds of tiles and creating this list would be tedious. So that's why I'm asking if there is a simpler way to find the closest tile with no collision turned on?

    Tagged:

  • Thank you very much for this explanation!

  • Hi!

    Thanks for your explanation. I guess I'm a bit confused why the moving angles are different from the basic angle system of Construct, where north is 270 and south is 90. Why does movingAngle go into negative values?

  • I'm having trouble understanding the movingAngle expression values related to the MoveTo behavior. I even made a simple capx to test it but the values remain a mystery to me: sometimes when I make the object move right I get a negative value, but sometimes it's positive.

    Here's the capx, simply click with mouse (or touch) in order to move the arrow. The movingAngle will be displayed in the text box:

    drive.google.com/file/d/12djpC7S2MefwIq3ZXg-y_errvb5jH09I/view

    Any help would be appreciated. I need this to make the object mirrored when moving left and not mirrored when moving right.

    Tagged:

  • Hi!

    I need to rotate a cube in 3d around the Y-axis. Is this possible currently in Construct?

    Thanks!

    Tagged:

  • Hi!

    I'm at the moment distributing a game using the very nice webview export option for Windows.

    The problem is that I'm updating the game quite often at the moment and I'm worried about how that effects the experience of my players, since the game is story-based and uses the save-feature of Construct.

    If the customers download a new webview package from my website, then that package will obviously not have any save data present. So they lose their previous save right?

    My question is if there is any way to instruct my customers to transfer their old save file from the previous webview folder to the new one? Assuming the save files are even stored in that folder?

    Or will they just have to start the game from scratch every time they update (without building somekind of login/database solution)?

  • Thanks for helping!

    Didn't know about "push out solid", that one turned out to be really helpful in my situation.

    As for the bullet, I was indeed using the bullet behavior but then when hitting a solid object, I would change to the tween behavior to be able to use those nice "bounce out" curve eases. The animated bounce part was the tricky one which would sometimes put the rock inside a solid. But push out solid worked to help with those situations. The game has a top down perspective.

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Ecation

Member since 12 Oct, 2020

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