Copy a saved game when the customer is using a Webview export

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  • Hi!

    I'm at the moment distributing a game using the very nice webview export option for Windows.

    The problem is that I'm updating the game quite often at the moment and I'm worried about how that effects the experience of my players, since the game is story-based and uses the save-feature of Construct.

    If the customers download a new webview package from my website, then that package will obviously not have any save data present. So they lose their previous save right?

    My question is if there is any way to instruct my customers to transfer their old save file from the previous webview folder to the new one? Assuming the save files are even stored in that folder?

    Or will they just have to start the game from scratch every time they update (without building somekind of login/database solution)?

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  • If the customers download a new webview package from my website, then that package will obviously not have any save data present. So they lose their previous save right?

    I don't think that's the case - I think the save data may be stored in the user data folder and so not affected by updates to your app. It should be straightforward to test this and verify it.

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