TheWyrm's Recent Forum Activity

  • Hey guys,

    I am about to start my next game and am doing a bit of R&D. I want to know if you can produce an in game zoom in and out effect?

    i.e. Let's say I have a maze platform game. The normal view allows me to see the game as normal platform game, but by pressing a button or using a gesture I can zoom out to see the whole level/maze?

    Thanks in advance,

    Wyrm

  • It seems a little premature to drop CocoonJS in my opinion. I mean wouldn't it be better to wait until iOS8 is out and the performance of the other wrappers have been proved to be of at least equal quality and feature support? My biggest concern is there doesn't seem to be another iOS wrapper that performs as well.

    Also recently Ludei has ironed out a lot of bugs such as restore purchase and apparently solved the IAP iOS bug (well still waiting for my apple review but others have confirmed this to be fixed). You just have to get the latest version from github.

    It depends what depreciate means in this context. If the export functionality still behaves the same way but its just hidden then that's fine I guess. However, it will mean if the exporter becomes outdated/stops working then it wont be fixed. This would be sad IF there are no better alternatives.

  • TwinTails Here is a list of third party software -> http://mashable.com/2011/03/06/user-feedback-apps/

    Anyway, it was only a suggestion. Great ideas and suggestions can often get lost in the sea of general forum noise. For instance the disabled plugin feature may not ever get seen and therefore considered by the C2 dev team. Not because it's intentional just because they are busy and may never check back here.

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  • I will definitely use mp in one of my planned projects

  • Cheers. Totally understandable regarding external files. If its imported with the correct encoding it wont be a reoccurring issue for each build anyway. Which is the point of the issue.

  • So when the site came back up I signed up to be a vendor. After completing the wizard you have to send them government issues id!!!! WTF. I don't think they want developers Anyway, I did that and after about a day they approved me.

    I had to figure out how to add package the app for the store. Yet more hidden information and guesswork. So I have submitted something to go on their store. I will see what happens next...

  • newt spongehammer Fueling hype? Surely its a place where things can be officially addressed by C2.

    Let me start it off 'soft serve ice cream dispenser, some hacked celebrity pics, and ....oh 3d' - Not on the roadmap. [Closed] So now any people expecting those features can go elsewhere.

    Unity has one of the largest developer communities in the world, which was nurtured by allowing the community to communicate what they wanted, filtering it and providing what fits with their goals. As you can see hype has toppled them to their knees.

  • Ashley So I see what you're saying and agree, but I think your skepticism may change if you change your point of view. The community will vote on big grand features but you're god and don't have to do it. If you explore what things unity have planned to do from the list they are often things with 50 or so votes which have a small work load and polish off the sharp edges of the existing product. For instance I would quite like small little things like;

    • Add the ability to change the webpage background. Using the letterbox feature the page background used to be black but recently it has changed to white. So now I have to manually change the html to black.
    • Add an advert bar template page that I can add html to so when I do an export to html with an advert bar it is automatically included rather than me manually adding it every time.

    These are small things but the less stuff I have to do outside of C2 the better. They wouldn't make the most voted but they might get a small following.

    On the other hand if you do get something crazy with a bazillion votes on then perhaps kickstarter it or add a donate button and employ extra staff to do it when enough money has come in. >:)

    Anyway, its all time and money. I personally will be using Construct2 for the next three years after coming out of eight years of commercial development. Check out my linkedin if you're interested (http://uk.linkedin.com/in/mathewnicholas). The choice of using C2 over coding natively or using a html engine with wrapper came down to a few things.

    • Project time - The shorter the project time the more games I can produce which increases the chances of hitting it big. I see C2 as something that takes away the burden of programming so I concentrate on getting my ideas working.
    • Cross platform - The more platforms I can export it to the more places in can sell and potentially take off. All from one code base. As you may have noticed I have concentrated on making my way through all of the mobile export options, at present I am making my way through blackberry and intend to do Tizen next. They are probably are not worth the effort BUT you never know.

    The future for C2 in my opinion should focus on social network integration for all mobile exports. This is the most important marketing feature for small independent game companies. If developers can incentivise the feature so the gamers that are playing game are advertising for free to their friends then this is great. I understand that this requires collaboration from third parties but it is one of the top features required features imo. Does the facebook object work for windows phone, blackberry and Tizen?

    For my monetisation options I have used something similar to the candy crush saga. You use lives by failing levels, these lives regenerate over time. For this I had use a plugin made by rex that allowed me to get a unix timestamp so I could calculate how much time had passed between game sessions. I would quite like to see an official version on this built into C2. I don't mind using plugins but it means I can't publish to the scirra arcade <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">.

    I would also like the ability to be able to disable plugins within C2. Why? If I delete a plugin it takes away all the events associated with it. For instance FGL made a plugin that shows a tester splashscreen at the start of the game. It allows you to turn things on and off i.e. branding. So as soon as I add this I have to fork out my project and make changes to both OR re-add the FGL plugin with all the associated events. I assume this would be the same case for unsupported plugins for the scirra arcade? At the end of the day I just one build that I can configure to work everywhere.

  • This is why I said "The higher the number of votes the higher the priority/chance of it getting done with your discretion of justifying why something can't or wont be done." If you look at the highest voted thing on the Unity system you will see it's a Linux version of the client. Now that is a huge task and big decision. They don't have to do it they just know the community have given it the most votes. Now if you change the status to 'planned' you will see that they pick and choose the features they want to do.

    It's just a big idea/road map communication system.

  • Hi Ashley,

    So I'm always reading posts from people that want a feature added to C2 but feel like they aren't being heard.

    I thought It maybe good to build a web based feature/task request system where people can add a feature/task and vote up or down on others. The higher the number of votes the higher the priority/chance of it getting done with your discretion of justifying why something can't or wont be done. This way you get a clear direction from the majority of community of things they want done earlier rather than later.

    Unity use a similar system here -> http://feedback.unity3d.com/

    Cheers,

    Wyrm

  • After what seems like ripping off my own testicles, chewing on them and spitting them back into the blackberry 10 simulator I finally got my game running on it, and it runs pretty well too.

    Although I haven't gone through the publishing process since when I go to https://appworld.blackberry.com/isvportal/ I get the message.

    "Site Map: Maintenance

    Our website is currently undergoing a scheduled maintenance to upgrade our systems in order to better serve you.

    We apologize for any inconvenience and thank you for your patience."

    So I will check out the publishing process and investigate building PlayBook apps when its back up. I'm not surprised that people don't develop apps for it. Nothing worked out of the box and the documentation misses big chunks which requires you to search elsewhere. Saying that it has been kind of fun in a dorky problem solving way.

  • lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

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TheWyrm

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