TheWyrm's Recent Forum Activity

  • If so how did you do it?

  • Thanks iceangel

  • Thanks guys. This game is actually just something that I wanted to get out there to get all my ducks in a line. I already have a queue of completely original never been done before concepts. I *think* anyway. The next one I'm working on, which I have already started, I came up with three years ago.

    mepis Good suggestions. The website is just something I'm hobbling together over time which I plan to expand with each game. When I add the next game I'll look into making some changes. Thanks.

  • ***Will be featured in the Windows Phone Store on 14 September 2014!***

  • Bubble Bopper by The Wyrm Game Studio (aka stay-at-home dad / independent game developer)

    Last year my amazing wife and I decided to start our little family. Exciting yes, but it called for some major changes to the way we lived our life. I have worked in the game industry for seven years and I’ve never really been out of work for long, but unfortunately it isn’t the most stable industry, particularly in recent years. When you have a family to support it is suddenly a huge worry. So we made the decision that I would be a stay-at-home dad, try to do what I have always wanted to do and start my own studio, while my wife went back to her more reliable job.

    In February, after a very long labour, we welcomed Zeke to the world. In August my wife officially went back to work and I started my new job(s) as house husband/stay at home father/game developer. Juggling them all has been a challenge but so far I am happy with progress and it’s great to spend so much time with my son. I wanted a very simple but fun first game so that I could prepare the development pipeline (iOS, Android, Windows phone, Blackberry and more to come), One evening when bathing my boy, he was splashing around laughing and loving the bubbles. Watching him, I came up with the idea of Bubble Bopper.

    Give it a try. Basically you just have to pop all the bubbles (by touching them) before they reach the top. The higher the level the faster they move so it can get very frantic. Don’t worry though. I’ve thrown in a bunch of power ups to help you out along the way and a few of Zeke’s giggles to cheer you on. Bubble Bopper is just the tip of the iceberg. Now I will start making all the games I have been thinking up all these years.

    If you want to help a dad out please do the following:

    1. Give the game a five star rating => http://www.bubblebopper.com

    2. Like ‘The Wyrm Game Studio’ page so you’re kept informed my progress. => http://www.thewyrm.com

    3. Share the page anywhere you think interested people will linger.

    Share to keep the dream going!

  • Hi guys,

    I'm Mat Nicholas at The Wyrm Game Studio (aka stay-at-home dad / independent game developer)

    Last year my amazing wife and I decided to start our little family. Exciting yes, but it called for some major changes to the way we lived our life. I have worked in the game industry for seven years and I’ve never really been out of work for long, but unfortunately it isn’t the most stable industry, particularly in recent years. When you have a family to support it is suddenly a huge worry. So we made the decision that I would be a stay-at-home dad, try to do what I have always wanted to do and start my own studio, while my wife went back to her more reliable job.

    In February, after a very long labour, we welcomed Zeke to the world. In August my wife officially went back to work and I started my new job(s) as house husband/stay at home father/game developer. Juggling them all has been a challenge but so far I am happy with progress and it’s great to spend so much time with my son. I wanted a very simple but fun first game so that I could prepare the development pipeline (iOS, Android, Windows phone, Blackberry and more to come), One evening when bathing my boy, he was splashing around laughing and loving the bubbles. Watching him, I came up with the idea of Bubble Bopper.

    Give it a try. Basically you just have to pop all the bubbles (by touching them) before they reach the top. The higher the level the faster they move so it can get very frantic. Don’t worry though. I’ve thrown in a bunch of power ups to help you out along the way and a few of Zeke’s giggles to cheer you on. Bubble Bopper is just the tip of the iceberg. Now I will start making all the games I have been thinking up all these years.

    If you want to help a dad out please do the following:

    1. Give the game a five star rating => http://www.bubblebopper.com

    2. Like ‘The Wyrm Game Studio’ page so you’re kept informed my progress => http://www.thewyrm.com

    3. Share the page anywhere you think interested people linger.

    Share to keep the dream going!

  • gonzdevour My IAP has always said "Waiting for review" for me too, but it appears you (perhaps just updated this way) have to add them to the main app page in the new itunes connect UI. However, perhaps this is just requirement of the new system? I hope I wasn't rejected because the system changed while I was waiting for review...

    Anyway I do the following:

    On an upgrade button I have the following.

    Is store available? => Fetch those products from store: "app"

    Then I have the following to complete the process.

    On product fetch complete => Purchase product "app"

    On 'app' purchase completed => [Give them the full version]

    On 'app' purchase failed=> [Show failed visual events]

    Is product 'app' puchased? => [Give them the full version]

    What about you?

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  • gonzdevour I have been in contact with apple support for more information. They told me that I have created the IAP purchase but did not submit with my latest build. I'm not sure if this was an old requirement or if it's a new one with the latest UI. In any case I am now hopeful that it will go through this time.

  • Have you set the position of the image point correctly in the sprite editor? Double click on the sprite that is meant to fire the bullet to open the image editor > Click on the 'set origin and image points' icon > Check the image point you are using is at the tip of the gun.

  • On windows phone the browser object 'on suspend' and 'on resume events' don't seem to trigger.

    Export to windows phone using universal 8.1.

    Build and run in the emulator.

    Run the game and then press back.

    Go back into the game.

    See if events have fired.

  • I was searching for a service that could act as a global social service among mobile platforms and thought I would give the Google play services a go. ~ https://www.scirra.com/manual/175/google-play

    Turns out it only works for web at the moment anyway so that stopped me in my tracks. However, I also noticed from the manual it only says you need a client id. This isnt true anymore as it seems you also need the "OAuth2 Client Secret" as I understand it, but perhaps I misunderstood. So I assume this plugin no longer works?

    As a side note it would be nice if the plugin worked for mobile platforms as well. As it could mean you could use the same service across all platforms (Android, iOS, Windows phone, Blackberry and HTML5.

  • Also it may not even work for web since it requires a 'secret' now as well.

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TheWyrm

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